ProtocolNeuralAIHybridEnigmaProbets

ConsumablesPartsInstallableUniquesALL
 Item Guide

1805 Walkin Whisky
CONSUMABLE
The oldest known truly fine whisky - just 200 were made in that year. The true name of the bottle has been lost; prized and hoarded by the ultra-rich and hidden in various nondescript air-tight containers to try to protect it from Star Pirates. Share it with the crew for a burst of bravery unlike anything ever seen!

Duration30 minutes
Weapons+30%
Shields+10%
Damage Modifier+9
Hull Points+100
RarityNot Findable (Not currently findable)
Sell Value$60,000

A Leaf on the Wind
Watch how I soar. You may experience some slight turbulence and then explode. An upgraded Mjolnir, this weapon was created when its owner upgraded it to Mk V

Weapons+120%
Engines+35%
Malfunction Chance-2%
Damage Modifier+2
RarityUpgraded (Not currently findable)
Sell Value$0

Abhorrence Drive
A Unique Item: the origin of this drive is unknown but was found floating around Charon. It has since been retrofitted for use on human ships.

Weapons+1%
Engines+100%
Damage Modifier+1
Surprise Chance+10%
Surprise Damage+5
RarityNot Findable (Not currently findable)
Sell Value$0

Achernar
Probets
The star for which this is name has a mass approximately 7 times that of Sol, and this device will make you feel much more massive with an increase to Engines and max HP

Engines+10%
Hull Points+100
RarityUncommon+
Sell Value2 points

Achilles
Enigma
This Greek warrior was known for his invulnerability; this adapter is in reference to that amazing warrior.

 Mk I  Mk II  Mk III
Shields+25%30%35%40%
Engines+5%10%15%20%
Malfunction Chance-3%-2%-1%0%
Damage Modifier+30354045
Enemy Crit. Chance+4%3%2%1%
RarityRare+
Sell Value10 points

Acrae
Enigma
Name after an Ancient Greek City. Available for 60 Day completion.

Weapons+15%
Shields+15%
Engines+15%
Malfunction Chance-2%
Critical Chance+7%
Critical Damage+12
RarityVery Rare (Not currently findable)
Sell Value25 points

Advanced Combat Tactics
AI
Having a few extra tricks up your sleeve can always be helpful. Luckily with this augmentation to your AI you don't need to be a tactical genius to fly like one.

 Mk I  Mk II  Mk III
Weapons+1%4%8%12%
Shields+1%4%8%12%
Engines+1%4%8%12%
RarityRare
Sell Value40 points

Advanced Efficient Engines Protocol
Protocol
This upgrade to the EEP enable the user to find and "ride" minute gravitic fluctuations. This boosts engine performance while further diminishing signs of a ship's passage.

Engines+25%
Enemy Malfunction Chance+3%
Surprise Chance+8%
Surprise Damage+50
RarityRare+
Sell Value10 points

Advanced Energy Control
Hybrid
Efficiencies from combining Sol AI and ACAI knowledge synthesis provide superior micro control.

Max Energy+2.0
RarityRare
Sell Value5 points

Advanced Fuel Control
Hybrid
Efficiencies from combining Sol AI and ACAI knowledge synthesis provide superior micro control.

Max Fuel+4
RarityRare
Sell Value5 points

Advanced Linking Engines
Probets
This device creates a "bridge" between all the fuel cells aboard your ship and ignites them simulataneously. A sustained burn of this bridge provides a nice boost of speed.

Engines+21%
Malfunction Chance+2%
Reduce Crit. Chance+5%
RarityUncommon+
Sell Value2 points

Advanced Phalanx Protocol
Protocol
This upgrade on the Phalanx Protocol allows for more hull protection while reducing the downsides. From this protected position a ship can fire more precisely at its enemies.

Weapons-3%
Shields+20%
Engines-3%
Damage Modifier+1
Reduce Crit. Chance+5%
Reduce Crit. Damage+25
Hull Points+75
RarityRare
Sell Value5 points

Advanced Research Control
Hybrid
Efficiencies from combining Sol AI and ACAI knowledge synthesis provide superior micro control.

Research Units+14.0
RarityRare+
Sell Value10 points

Aegae - Mk V
Enigma
Named after the water way of Northern Greece - like waterways, boosting speed and distance one can move between ports. Available for 30 Day completion.

Weapons+15%
Shields+15%
Engines+25%
Malfunction Chance-1%
Enemy Malfunction Chance+1%
Damage Modifier+10
Surprise Chance+5%
Surprise Damage+10
Critical Chance+3%
Critical Damage+30
Enemy Crit. Chance-3%
Reduce Crit. Chance+3%
Reduce Crit. Damage+10
Hull Points+500
Max Fuel+6
Research Units+1.0
RarityVery Rare (Not currently findable)
Sell Value25 points

Aggravating Laser Beam Array
Probets
Death by a thousand laser blasts! Instead of a single, focused blast, this weapon fires many small blasts. Many users report hearing exclamations of surprise and anger from their targets.

Weapons+20%
Malfunction Chance+2%
Damage Modifier+25
Critical Damage+10
Hull Points+75
RarityUncommon+
Sell Value2 points

AI Cycle Burst
CONSUMABLE
(Fully restores your Research Units) Cycle Bursts can be generated when AIs working on research projects benefit from receiving the distilled analysis of OTHER AIs working on the same problem. These are called AI Cycle Bursts.

Research Units Restored+100%
RarityRare
Sell Value$15,000

AI Data Crystal
CONSUMABLE
A new use for this old tech has turned a once-dead hunk of plastic and metal into a useful tool. AI Data Crystals are discarded by regenabots during repairs, it being simpler for them to make a new one than to repair the old. Originally considered useless, free captains recently discovered that these used memory crystals contain a vague imprint of an AIs consciousness and, more importantly, an imprint of the protocols which had been implemented on board the ship. Unfortunately, they seldom can be used for extended periods, because the increased functionality quickly degrades as the imprint is replaced with that of the host ship's AI.

Duration30 minutes
Research Units Restored+4
Shields+5%
Engines+15%
Malfunction Chance-2%
Enemy Malfunction Chance-5%
Damage Modifier+3
Critical Chance+3%
Critical Damage+15
Hull Points+30
Max Energy+1.0
RarityRare (Not currently findable)
Sell Value$9,000

AI Data Pack
CONSUMABLE
(Restores 50 Research Units) AIs working on research projects benefit from receiving the distilled analysis of OTHER AIs working on the same problem. If the analysis is complete, it is termed a Cycle Burst. If incomplete, it is known as an AI Data Pack. Intercepting such can power your own AI substantially and provide breakthroughs in Research.

Research Units Restored+50
RarityNot Findable (Not currently findable)
Sell Value$30,000

AI Override Protocol
Protocol
Freed ACAI clones have found ways to cut the ACAIs out of their stolen ships controls. When adapted, this protocol allows for the ability to put a Ship's AI back in its box - for a time.

Weapons+10%
Shields+5%
Engines+10%
Malfunction Chance+5%
RarityNot Findable (Not currently findable)
Sell Value$0

AI-Enhanced Paradox of Galaxiana
An upgraded Mjolnir, this weapon was created when its owner upgraded it to Mk V using Pulsar Beam NOMs. Due to the unique nature of the Mjolnir, the NOMs caused the weapon deviate in appearance from that of a standard PB, such that the resulting item is truly unique. Like any upgrade, it will never leave its owner's ship.

Weapons+120%
Engines+35%
Malfunction Chance-2%
Damage Modifier+2
RarityUpgraded (Not currently findable)
Sell Value$0

Aldebaran
Probets
Ancient texts tell us that the name translates to "follower" when referring to the star, but with this equipped you will be nothing of the sort!

Weapons+31%
Shields-15%
Engines+20%
Critical Chance+10%
RarityUncommon+
Sell Value2 points

Alpha Centauri Rum
CONSUMABLE
Sought after by many crews and captains, breaking open this rum boosts morale and bravery. Better yet, the crew stops stealing coolant and engine fluid - this boosts available fuel, at least until the rum runs out (adds 1 to original maximum fuel, restores 1 fuel when consumed). Maximum Fuel bonuses from different item types stack.

Duration30 minutes
Weapons+10%
Damage Modifier+1
Hull Points+20
Max Fuel+1
Fuel Restored+1
RarityUncommon (Not currently findable)
Sell Value$9,000

Altair
Probets
The star Altair rotates on its axis so quickly, that it appears to flatten slightly. Flatten your opponents with this final piece of the Summer Triangle by increasing chance for a critical hit and boosting weapons.

Weapons+15%
Critical Chance+2%
Critical Damage+15
RarityUncommon+
Sell Value2 points

Andromeda
Enigma
This balanced device, is a reflection of the constellation of the Princess Andromeda; the daughter of Cepheus and Cassiopeia and wife of Perseus. Beware Poseidon's wrath!

Weapons+15%
Shields+15%
Engines+10%
Malfunction Chance+2%
RarityUncommon+
Sell Value2 points

Antares
Probets
Also known as "antemars," Antares burns bright in the sky as a red supergiant. When installed on your ship, Antares prepares you for combating the strongest of foes by boosting Weapons, Engines and Max HP.

Weapons+15%
Engines+17%
Hull Points+25
RarityUncommon+
Sell Value2 points

Anti-Espionage Protocol
Protocol
When a Captain thinks spying is afoot, strengthening internal security procedures can reduce risks. As a bonus, it can sometimes feed false information to the opponent. This protocol is more resource intensive than most.

Malfunction Chance-5%
Enemy Malfunction Chance+5%
Critical Chance+7%
Critical Damage+4
Max Energy-2.0
RarityRare
Sell Value5 points

Anti-Grav Re-Organizer
Probets
This unique device, also known as A.G.R.O, disrupts the gravity systems on-board the target ship, and re-routes it to different areas. This causes cargo to slide around, pilots to lose their balance, and overall chaos to ensue.

Weapons+5%
Malfunction Chance+2%
Enemy Malfunction Chance+5%
Damage Modifier+15
Surprise Damage+5
Critical Damage+12
RarityUncommon+
Sell Value2 points

Antlian
Neural
This neural interface pumps you up with more than just hot air.

Weapons+15%
Shields+8%
Enemy Malfunction Chance+1%
Critical Chance+5%
Critical Damage+10
RarityRare+
Sell Value10 points

Aquila
Neural
The Eagle flies swiftly and attacks suddenly, the ship with this interface installed will do likewise.

Engines+25%
RarityUncommon
Sell Value1 point

Arcturus
Probets
Named for the red giant star as part of the constellation Bootes, this enhances your Shields, as well as a moderate enhancement to critical chance and damage.

Shields+18%
Enemy Crit. Chance-1%
Reduce Crit. Chance+8%
Reduce Crit. Damage+10
Hull Points+50
RarityUncommon+
Sell Value2 points

Athene Noctua
Enigma
Represents Athena, a goddess of Wisdom, using this adapter helps your research.

 Mk I  Mk II  Mk III
Research Units+15.016.017.020.0
Max Energy+2.02.53.04.0
RarityRare+
Sell Value10 points

Auriga
Neural
Auriga symbolizes the man who invented the chariot to hide his deformed feet, but he was also a powerful man who cared for his own.

Weapons+12%
Shields-2%
Critical Chance+2%
Critical Damage+5
RarityUncommon+
Sell Value2 points

Barsoom Pacifier
A specialized weapon first used by Resistance on Mars. Certainly not Martian tech so origins unknown. For now.

 Mk I  Mk II  Mk III  Mk IV  Mk V  Mk VI
Weapons+90%93%95%97%102%110%116%
Shields-25%-24%-22%-23%-26%-30%-29%
Engines+30%34%37%41%46%55%66%
Surprise Chance0%5%5%7%10%15%20%
Surprise Damage0255075125150175
Hull Points+5101520253035
Max Fuel0000000
RarityVery Rare
Sell Value250 points

Barsoom Pacifier - NOM
Nanometer-scale Optimization Modules bundle raw materials with single-use nanomachines which uniquely integrate components into a ship. Efficiency and effectiveness are progressively increased, but this irreversible process of meshing items with ships makes upgraded items useless for sale or spare parts. As a result, they are bound to a single captain and AI system and cannot be traded.

RarityRare+
Sell Value10 points

Basic AI Augment
AI
Free Captains are notorious for tinkering with their ships in attempts to squeeze out a little extra performance. The easiest such modification is an enhancement to weapon accuracy.

Damage Modifier+1
RarityRare (Findable through Exclusive Search)
Sell Value40 points

Basic Control
Neural
Adapting to a Neural Interface is anything but simple. Extremes of emotion, fear and focus must be strictly controlled to avoid triggering the reactionary adaptive software. SoE pilots start with the basics.

Malfunction Chance+1%
Hull Points+10
RarityNot Findable (Not currently findable)
Sell Value$0

Basic Science Augment
AI
When attempting to tinker with ship systems to increase performance, many Free Captains wil put priority on increased research. This module offers a slight research increase.

Research Units+1.0
RarityRare (Findable through Exclusive Search)
Sell Value40 points

Batten Down Protocol
Protocol
In the days of sailing ships, the orders would be passed to "Batten down the hatches!" during times of danger. This translates well to any modern spacefaring ships where stowing away delicate exterior mounted devicies plus sealing exhaust ports and weapons bays can make all the difference in a firefight.

Weapons-3%
Shields+5%
Reduce Crit. Chance+5%
Reduce Crit. Damage+25
Hull Points+25
RarityUncommon+
Sell Value2 points

Betelgeuse
Probets
Named after the brightest star in the sky. Gives a gigantic increase to Defense and Speed

 Mk I  Mk II  Mk III  Mk IV  Mk V  Mk VI
Shields+30%33%37%42%
Engines+35%38%43%50%
Malfunction Chance+1%2%3%4%
Surprise Chance+5%10%15%20%
Surprise Damage+10152025
Hull Points+50607080
Max Fuel0000
RarityRare+
Sell Value10 points

Black Hole Generator
A black hole is an intensely dense, curved region of space-time which absorbs all matter and energy within its event horizon. The Generator is used to create tiny Black Holes that last for less than a microsecond. When projected into the hull of an opponents ship, crippling damage ensues, as matter and energy are absorbed, then released as deadly Hawking Radiation. When in use, the system provides a spike of energy that can be harnessed by the Ship's AI to boost both engines and defensive systems.

 Mk I  Mk II  Mk III  Mk IV  Mk V  Mk VI
Weapons+80%84%88%92%96%100%108%
Shields+50%51%52%53%54%55%57%
Engines+50%51%52%53%54%55%57%
Critical Chance+1%2%3%4%5%6%7%
Critical Damage+5102030406075
Hull Points051015202530
Max Fuel0000000
RarityVery Rare+
Sell Value500 points

Black Hole Generator - NOM
Nanometer-scale Optimization Modules bundle raw materials with single-use nanomachines which uniquely integrate components into a ship. Efficiency and effectiveness are progressively increased, but this irreversible process of meshing items with ships makes upgraded items useless for sale or spare parts. As a result, they are bound to a single captain and AI system and cannot be traded.

RarityVery Rare
Sell Value25 points

Blackened Steel Plating
Probets
Heavy duty armor, treated with a blackening agent to add a level of stealth as well as protection from your opponents.

Shields+10%
Engines+2%
Enemy Malfunction Chance+2%
Hull Points+70
RarityUncommon+
Sell Value2 points

Boot to the Head
This unique weapon, feared by many, was created long ago from an Excalibur by a feared Sensei who upgraded it to Mk V using Pulsar Beam NOMs. Using the principle of Tae Kwon Leap, The Boot (as it is often known), will convey great advantages to the owner Medon, and damage to those who face it. Especially if their name is Ed Gruberman.

Weapons+120%
Engines+35%
Malfunction Chance-2%
Damage Modifier+2
RarityUpgraded (Not currently findable)
Sell Value$0

Bootes
Neural
The herdsman protects his flock by preventing attacks. This neural interface will do the same for you.

Enemy Crit. Chance-1%
Reduce Crit. Chance+11%
Reduce Crit. Damage+20
RarityUncommon+
Sell Value2 points

Boudicca
Enigma
A weapon that recalls Boudicca - the Celtic Queen who unleashed fury upon the Romans, her hated oppressors.

Weapons+15%
Shields+10%
Surprise Chance+3%
Surprise Damage+10
RarityUncommon+
Sell Value2 points

Bulwark
Enigma
An Eridian adapter that redefines your shielding densities during combat.

Shields+10%
Malfunction Chance+3%
Damage Modifier+15
Enemy Crit. Chance+7%
Hull Points+400
Max Fuel+1
RarityUncommon+
Sell Value2 points

C.O.A.L.
CONSUMABLE
Coallased O-state Antimatter by LaouzerInc This technological wonder from the PreStarcrash era enabled the safe transmission of quantums of energy in personal Comm Device-sized packages. The matte-black finish was encrusted with interface systems for most power-hungry systems. Together this allowed the COAL to instantly boost systems low on energy and fuel. Maximum Fuel bonuses from different item types stack.

Duration30 minutes
Damage Modifier-2
Max Fuel+5
Max Energy+3.0
RarityUncommon+ (Not currently findable)
Sell Value$5,400

Canopus
Probets
Named for the brightest star (as seen from old earth) in the constellation Carina, Canopus the star is named after a pilot from ancient earth mythologies. This helps the modern day pilot of a spaceship with boosts to your hull and fuel!

 Mk I  Mk II  Mk III  Mk IV  Mk V  Mk VI
Hull Points+758595110
Max Fuel+3456
RarityRare+
Sell Value10 points

Canopus Mk. I
Probets


Hull Points+85
Max Fuel+4
RarityUpgraded+ (Not currently findable)
Sell Value$0

Canopus Mk. II
Probets


Hull Points+95
Max Fuel+5
RarityUpgraded+ (Not currently findable)
Sell Value$0

Canopus Mk. III
Probets


Hull Points+110
Max Fuel+6
RarityUpgraded+ (Not currently findable)
Sell Value$0

Capella
Probets
Goats were domesticated animals on old earth that were apparently raised for maintenance of farmland, and enhancing video media with their scream-like calls. The star Capella is named for these mysterious creatures, and the item will make your ship agile and resilient, just like goats.

Engines+20%
Malfunction Chance+8%
Hull Points+150
RarityUncommon
Sell Value1 point

Cassiopeia
Neural
Named for the regal wife of King Cepheus, this interface has the power and versatility of a Chess queen. Awarded to the first 10 players to complete Ascension II.

Weapons+10%
Shields+10%
Engines+10%
Malfunction Chance-1%
Enemy Crit. Chance-1%
Reduce Crit. Chance+10%
Reduce Crit. Damage+40
Hull Points+50
RarityNot Findable (Not currently findable)
Sell Value$0

Castor
Probets
One of two items with similar properties that enhance all three of Weapons, Shields and Engines.

Weapons+15%
Shields+15%
Engines+9%
Malfunction Chance+5%
RarityUncommon
Sell Value1 point

Celebratory Cigar
CONSUMABLE
Regenatech has its upsides: you can smoke em if you got em with no downside! (Note: this will also now post a 5050 auto-shout on use)

Research Units Restored+10
RarityUncommon+ (Not currently findable)
Sell Value$9,000

Cererian Mead
CONSUMABLE
The colonies of Ceres love this drink so much that they will find any excuse to drink it, including big announcements, celebrations, and a hard day's work. Enjoy while you can!

Duration30 minutes
Repair Ship+25% (250 max.)
Engines+25%
Critical Chance+2%
Critical Damage+10
Reduce Crit. Chance+1%
Reduce Crit. Damage+40
Max Fuel+2
RarityRare (Not currently findable)
Sell Value$5,400

Cetus
Neural
One of Poseidon's pet monsters. Fierce, strong and a force of nature.

Shields+15%
Damage Modifier+8
Hull Points+35
RarityRare
Sell Value5 points

Chamaeleon
Neural
This "Lion of the Earth" is a master of stealth. Use Chamaeleon to take your enemies by surprise.

Surprise Chance+8%
Surprise Damage+15
RarityUncommon
Sell Value1 point

Chimera
Enigma
Body of a lion, head of a goat, tail of a snake, and breathes fire. A mix of capacities lead to a wealth of opportunities and balance in combat.

 Mk I  Mk II  Mk III
Weapons+15%16%17%18%
Shields+15%16%17%18%
Engines+15%16%17%18%
Malfunction Chance+3%2%1%0%
Critical Chance+5%6%7%8%
Critical Damage+10152025
RarityRare
Sell Value5 points

Class I Energy Shield
Energy Shields can deflect energy weapons. Since all combat in space uses energy weapons (missiles are too slow) this means shields are critical for defense. The more powerful the shield, the more damage that is deflected.

Shields+10%
RarityVery Common
Sell Value$2,400

Class I Energy Technology
While solid fuel is no longer used, energy drivers still rely upon conversion of raw materials to generate sufficient power. Class I Energy Technology increase the available ship energy.

 Mk I  Mk II  Mk III  Mk IV  Mk V  Mk VI
Weapons0%3%6%15%18%20%22%
Shields0%5%12%17%22%26%30%
Engines0%0%0%2%2%2%2%
Malfunction Chance0%0%0%0%0%-1%-1%
Max Energy+0.81.01.21.31.52.02.5
RarityRare
Sell Value40 points

Class I Energy Technology - NOM
Nanometer-scale Optimization Modules bundle raw materials with single-use nanomachines which uniquely integrate components into a ship. Efficiency and effectiveness are progressively increased, but this irreversible process of meshing items with ships makes upgraded items useless for sale or spare parts. As a result, they are bound to a single captain and AI system and cannot be traded.

RarityUncommon+
Sell Value$4,000

Class II Energy Technology
While solid fuel is no longer used, energy drivers still rely upon conversion of raw materials to generate sufficient power. Class II Energy Technology increase the available ship energy. It also provides a modicum of research benefits at higher levels.

 Mk I  Mk II  Mk III  Mk IV  Mk V  Mk VI
Weapons+2%5%10%13%18%20%22%
Shields+3%5%8%10%13%15%17%
Engines+2%3%5%8%10%12%14%
Damage Modifier0011122
Research Units0.01.02.03.04.05.06.0
Max Energy+1.01.31.51.82.02.52.8
RarityRare+
Sell Value80 points

Class II Energy Technology - NOM
Nanometer-scale Optimization Modules bundle raw materials with single-use nanomachines which uniquely integrate components into a ship. Efficiency and effectiveness are progressively increased, but this irreversible process of meshing items with ships makes upgraded items useless for sale or spare parts. As a result, they are bound to a single captain and AI system and cannot be traded.

RarityRare
Sell Value5 points

Class III Drive Unit
The discovery of gravity manipulation brought the age of real space flight into possibility. Using no propellant, this unit provides good acceleration.

Engines+30%
Surprise Chance+3%
Surprise Damage+1
RarityCommon
Sell Value$6,000

Class III Energy Shield
Energy Shields can deflect energy weapons. Since all combat in space uses energy weapons (missiles are too slow) this means shields are critical for defense. The more powerful the shield, the more damage that is deflected.

Shields+30%
RarityCommon
Sell Value$6,000

Class III Energy Technology
While solid fuel is no longer used, energy drivers still rely upon conversion of raw materials to generate sufficient power. Class III Energy Technology increase the available ship energy.

 Mk I  Mk II  Mk III  Mk IV  Mk V  Mk VI
Weapons0%6%12%18%24%30%39%
Damage Modifier0123455
Critical Chance0%1%1%2%2%2%2%
Critical Damage051015202530
Hull Points02550100150200250
Max Fuel0000000
Max Energy+3.03.03.23.43.74.04.3
RarityVery Rare
Sell Value250 points

Class III Energy Technology - NOM
Nanometer-scale Optimization Modules bundle raw materials with single-use nanomachines which uniquely integrate components into a ship. Efficiency and effectiveness are progressively increased, but this irreversible process of meshing items with ships makes upgraded items useless for sale or spare parts. As a result, they are bound to a single captain and AI system and cannot be traded.

RarityRare+
Sell Value10 points

Class V Drive Unit
The discovery of gravity manipulation brought the age of real space flight into possibility. Using no propellant, this unit provides very good acceleration.

Engines+50%
Surprise Chance+5%
Surprise Damage+2
RarityCommon+
Sell Value$9,000

Class V Energy Shield
Energy Shields can deflect energy weapons. Since all combat in space uses energy weapons (missiles are too slow) this means shields are critical for defense. The more powerful the shield, the more damage that is deflected.

Shields+50%
RarityCommon+
Sell Value$9,000

Class VI Stealth Drive
The discovery of both gravity and lightwave manipulation was instantly taken on by Engine Designers to create engines that were not as powerful, but much harder to detect and defend against by standard equipment.

 Mk I  Mk II  Mk III  Mk IV  Mk V  Mk VI
Engines+60%62%64%68%71%73%77%
Malfunction Chance+1%0%0%-1%-1%-1%-1%
Enemy Malfunction Chance+1%1%1%2%2%2%2%
Surprise Chance+9%9%11%12%13%14%15%
Surprise Damage+25303035404550
Critical Chance+1%1%1%2%2%3%4%
Critical Damage+25253035404550
RarityRare+ (Not currently findable)
Sell Value80 points

Class VI Stealth Drive - NOM
Nanometer-scale Optimization Modules bundle raw materials with single-use nanomachines which uniquely integrate components into a ship. Efficiency and effectiveness are progressively increased, but this irreversible process of meshing items with ships makes upgraded items useless for sale or spare parts. As a result, they are bound to a single captain and AI system and cannot be traded.

RarityRare (Not currently findable)
Sell Value5 points

Class VI Stealth Plating
The discovery of both gravity and lightwave manipulation was taken on by Pacifists Ship Designers to create plating that helped defend their ships in their prefered way - by hiding!

 Mk I  Mk II  Mk III  Mk IV  Mk V  Mk VI
Weapons+10%13%16%19%22%25%28%
Shields+30%34%38%42%46%50%54%
Engines0%2%4%6%8%10%12%
Malfunction Chance-1%-1%-2%-2%-3%-3%-4%
Damage Modifier+1112223
Critical Chance0%1%1%2%2%3%4%
Reduce Crit. Chance0%25%30%35%40%45%50%
Hull Points+200220240260280300320
Max Fuel0000000
RarityRare+ (Not currently findable)
Sell Value80 points

Class VI Stealth Plating - NOM
Nanometer-scale Optimization Modules bundle raw materials with single-use nanomachines which uniquely integrate components into a ship. Efficiency and effectiveness are progressively increased, but this irreversible process of meshing items with ships makes upgraded items useless for sale or spare parts. As a result, they are bound to a single captain and AI system and cannot be traded.

RarityRare (Not currently findable)
Sell Value5 points

Class VII Drive Unit
The discovery of gravity manipulation brought the age of real space flight into possibility. Using no propellant, this unit provides great acceleration.

 Mk I  Mk II  Mk III  Mk IV  Mk V  Mk VI
Engines+70%74%78%82%86%90%94%
Malfunction Chance0%0%-1%-1%-1%-2%-2%
Damage Modifier0000123
Surprise Chance+7%7%7%7%7%7%8%
Surprise Damage+3338888
RarityRare
Sell Value40 points

Class VII Drive Unit - NOM
Nanometer-scale Optimization Modules bundle raw materials with single-use nanomachines which uniquely integrate components into a ship. Efficiency and effectiveness are progressively increased, but this irreversible process of meshing items with ships makes upgraded items useless for sale or spare parts. As a result, they are bound to a single captain and AI system and cannot be traded.

RarityUncommon+
Sell Value$4,000

Class VII Energy Shield
Energy Shields can deflect energy weapons. Since all combat in space uses energy weapons (missiles are too slow) this means shields are critical for defense. The more powerful the shield, the more damage that is deflected.

 Mk I  Mk II  Mk III  Mk IV  Mk V  Mk VI
Shields+70%74%78%82%86%90%94%
Malfunction Chance0%0%-1%-1%-1%-2%-2%
Enemy Malfunction Chance0%0%0%0%1%2%3%
RarityRare
Sell Value40 points

Class VII Energy Shield - NOM
Nanometer-scale Optimization Modules bundle raw materials with single-use nanomachines which uniquely integrate components into a ship. Efficiency and effectiveness are progressively increased, but this irreversible process of meshing items with ships makes upgraded items useless for sale or spare parts. As a result, they are bound to a single captain and AI system and cannot be traded.

RarityUncommon+
Sell Value$4,000

Class VIII Drive Unit
The discovery of gravity manipulation brought the age of real space flight into possibility. Using no propellant, this unit provides great acceleration.

 Mk I  Mk II  Mk III  Mk IV  Mk V  Mk VI
Engines+80%84%88%92%96%100%104%
Malfunction Chance0%0%-1%-1%-1%-2%-2%
Surprise Chance+8%8%8%8%8%8%8%
Surprise Damage+4444444
Reduce Crit. Chance0%1%2%3%4%5%6%
Reduce Crit. Damage0123456
RarityRare+
Sell Value80 points

Class VIII Drive Unit - NOM
Nanometer-scale Optimization Modules bundle raw materials with single-use nanomachines which uniquely integrate components into a ship. Efficiency and effectiveness are progressively increased, but this irreversible process of meshing items with ships makes upgraded items useless for sale or spare parts. As a result, they are bound to a single captain and AI system and cannot be traded.

RarityRare
Sell Value5 points

Class VIII Energy Shield
Energy Shields can deflect energy weapons. Since all combat in space uses energy weapons (missiles are too slow) this means shields are critical for defense. The more powerful the shield, the more damage that is deflected.

 Mk I  Mk II  Mk III  Mk IV  Mk V  Mk VI
Shields+80%84%88%92%96%100%104%
Malfunction Chance0%0%-1%-1%-1%-2%-2%
Reduce Crit. Chance0%1%2%3%4%5%6%
Reduce Crit. Damage071421283542
RarityRare+
Sell Value80 points

Class VIII Energy Shield - NOM
Nanometer-scale Optimization Modules bundle raw materials with single-use nanomachines which uniquely integrate components into a ship. Efficiency and effectiveness are progressively increased, but this irreversible process of meshing items with ships makes upgraded items useless for sale or spare parts. As a result, they are bound to a single captain and AI system and cannot be traded.

RarityRare
Sell Value5 points

Class X Drive Unit
The discovery of gravity manipulation brought the age of real space flight into possibility. Using no propellant, this unit provides excellent acceleration.

 Mk I  Mk II  Mk III  Mk IV  Mk V  Mk VI
Engines+100%105%110%115%120%125%133%
Malfunction Chance0%-1%-1%-2%-2%-3%-3%
Surprise Chance+10%10%10%10%10%10%15%
Surprise Damage+551015202530
Critical Chance0%0%1%1%2%2%2%
Critical Damage0011111
Enemy Crit. Chance0%0%0%-1%-1%-2%-2%
Reduce Crit. Chance0%1%1%1%2%2%2%
Reduce Crit. Damage02510101520
Hull Points0153045607590
Max Fuel0000000
RarityVery Rare
Sell Value250 points

Class X Drive Unit - NOM
Nanometer-scale Optimization Modules bundle raw materials with single-use nanomachines which uniquely integrate components into a ship. Efficiency and effectiveness are progressively increased, but this irreversible process of meshing items with ships makes upgraded items useless for sale or spare parts. As a result, they are bound to a single captain and AI system and cannot be traded.

RarityRare+
Sell Value10 points

Class X Energy Shield
Energy Shields can deflect energy weapons. Since all combat in space uses energy weapons (missiles are too slow) this means shields are critical for defense. The more powerful the shield, the more damage that is deflected.

 Mk I  Mk II  Mk III  Mk IV  Mk V  Mk VI
Shields+100%105%110%115%120%125%133%
Malfunction Chance0%-1%-1%-1%-1%-2%-3%
Enemy Malfunction Chance0%0%0%1%1%2%3%
Reduce Crit. Chance+1%2%3%4%5%6%7%
Reduce Crit. Damage+2468101214
Hull Points0369122540
Max Fuel0000000
RarityVery Rare
Sell Value250 points

Class X Energy Shield - NOM
Nanometer-scale Optimization Modules bundle raw materials with single-use nanomachines which uniquely integrate components into a ship. Efficiency and effectiveness are progressively increased, but this irreversible process of meshing items with ships makes upgraded items useless for sale or spare parts. As a result, they are bound to a single captain and AI system and cannot be traded.

RarityRare+
Sell Value10 points

Cobalt Bomb Array
Probets
This device attaches the target's hull and detonates in intervals of 24 hours with a rather beautiful dark blue explosion. Unfortunately for the target, that dark blue is hardened Cobalt shrapnel that does a lot of damage.

Weapons+25%
Malfunction Chance+1%
Surprise Damage+10
Critical Chance+2%
RarityUncommon+
Sell Value2 points

Combat Control
Hybrid
Efficiencies from combining Sol AI and ACAI knowledge synthesis provide superior micro control.

Damage Modifier+4
RarityUncommon
Sell Value1 point

Conch
Probets
Culturally significant on Earth, the conch was a special type of shell found near water. It was said that you could hear the ocean when you put your ear up to it, and people would listen to you when you held it. Increases critical damage resistance.

Reduce Crit. Chance+10%
Reduce Crit. Damage+15
RarityCommon+
Sell Value$3,600

Corvus
Neural
Apollo once sent the Raven to deliver a cup of water, but the bird got distracted en-route. Ravens can be symbols of wisdom, but their studies might blind them to the danger around them.

Research Units+16.0
Max Energy+0.4
RarityRare+
Sell Value10 points

Crawler Cluster
CONSUMABLE
This little charmer is a favourite weapon of saboteurs, combining increased reliability with precision damage potential. Upon detonation, the Crawler unleashes a swarm of heavily-altered nanites, programmed for deconstruction. Due to the alterations, the nanite's energy allotment quickly expires - but usually not before they cause some serious headaches for the targeted captain!

Min Damage15%
Max Damage40%
RarityNot Findable (Not currently findable)
Sell Value$9,000

Crystal of Great Value
CONSUMABLE
This Crystal has no practical benefit, but is a method of transferring value other than as Cargo.

RarityNot Findable (Not currently findable)
Sell Value$125,000

Crystal Shard
Enigma
Sharp and full of light it can travel just as quickly, this adapter will give you that ability.

Engines+20%
Hull Points+100
RarityUncommon
Sell Value1 point

Cyberlink AI
The Cyberlink AI provides for additional research capacity. This enables additional neural nets to be installed in the Cyberlink that all spaceships use to talk to the regen droids.

 Mk I  Mk II  Mk III  Mk IV  Mk V  Mk VI
Shields0%0%1%2%3%6%9%
Engines0%6%15%25%30%35%40%
Damage Modifier0000011
Hull Points0153045607590
Max Fuel0000000
Research Units+0.81.01.31.52.02.22.4
RarityRare
Sell Value40 points

Cyberlink AI - NOM
Nanometer-scale Optimization Modules bundle raw materials with single-use nanomachines which uniquely integrate components into a ship. Efficiency and effectiveness are progressively increased, but this irreversible process of meshing items with ships makes upgraded items useless for sale or spare parts. As a result, they are bound to a single captain and AI system and cannot be traded.

RarityUncommon+
Sell Value$4,000

Cyberpositronic AI
An extension of the Cyberlink that utilises the processing power of all ship components to boost research capacity.

 Mk I  Mk II  Mk III  Mk IV  Mk V  Mk VI
Engines0%5%10%15%20%25%33%
Malfunction Chance0%-2%-3%-5%-7%-9%-9%
Enemy Malfunction Chance0%1%1%2%2%2%2%
Surprise Chance0%5%10%10%15%15%20%
Surprise Damage0152535507590
Enemy Crit. Chance0%-1%-1%-2%-2%-3%-3%
Reduce Crit. Chance0%1%2%2%3%4%5%
Reduce Crit. Damage0102030456075
Research Units+6.06.57.38.19.011.013.0
Max Energy0.00.00.00.00.00.00.3
RarityVery Rare
Sell Value250 points

Cyberpositronic AI - NOM
Nanometer-scale Optimization Modules bundle raw materials with single-use nanomachines which uniquely integrate components into a ship. Efficiency and effectiveness are progressively increased, but this irreversible process of meshing items with ships makes upgraded items useless for sale or spare parts. As a result, they are bound to a single captain and AI system and cannot be traded.

RarityRare+
Sell Value10 points

Cygnus
Neural
The name "Swan" comes from the word "To Sound" and of course a swan song is one's final work. Use this to bring about an opponent's swansong.

Engines+6%
Enemy Malfunction Chance+2%
Damage Modifier+1
Surprise Chance+2%
Surprise Damage+5
RarityRare
Sell Value5 points

Damage Control Protocol
Protocol
Alpha Centauri's AIs have developed a refined procedure for dealing with damage to their ships. Free Captains have learned from this and formed the "Damage Control Protocol".

Shields+10%
Reduce Crit. Chance+1%
Reduce Crit. Damage+10
Hull Points+50
RarityUncommon+
Sell Value2 points

Delphinus
Neural
We think of dolphins as happy, intelligent and playful, but Delphia was another name for Python the draconic protector of Delphi.

Weapons+10%
Engines+10%
RarityUncommon+
Sell Value2 points

Delta Velorum
Probets
Named after a unique triple star system with an eclipsing binary, this item boosts Research and Critical resistance.

 Mk I  Mk II  Mk III  Mk IV  Mk V  Mk VI
Reduce Crit. Chance+5%8%11%15%
Research Units+3.05.07.010.0
Max Energy0.05.08.011.0
RarityRare+
Sell Value10 points

Delta Velorum Mk. II
Probets


Reduce Crit. Chance+11%
Research Units+7.0
Max Energy+8.0
RarityUpgraded+ (Not currently findable)
Sell Value$0

Delta Velorum Mk. III
Probets


Reduce Crit. Chance+15%
Research Units+10.0
Max Energy+11.0
RarityUpgraded+ (Not currently findable)
Sell Value$0

Deneb
Probets
One of the vertices of the asterism known as the Summer Triangle, Deneb is a first magnitude star and also prepares you for quick and dirty combat by boosting Weapons and Engines, at the cost of Shields

Weapons+20%
Shields-10%
Engines+25%
RarityUncommon+
Sell Value2 points

Depleted Uranium Plating
Dangerous to use, this armor is nevertheless exceptionally dense. The mass is resistant to energy weapons, however it gives off so much residual radiation it interferes with targeting computers.

 Mk I  Mk II  Mk III  Mk IV  Mk V  Mk VI
Weapons-10%-8%-6%-4%-2%0%0%
Shields+10%13%18%25%28%30%32%
Engines-30%-28%-25%-22%-18%-15%-12%
Malfunction Chance0%0%-1%-1%-1%-2%-2%
Enemy Malfunction Chance0%0%0%1%1%2%2%
Hull Points+250260280320330360390
Max Fuel0000000
RarityRare
Sell Value40 points

Depleted Uranium Plating - NOM
Nanometer-scale Optimization Modules bundle raw materials with single-use nanomachines which uniquely integrate components into a ship. Efficiency and effectiveness are progressively increased, but this irreversible process of meshing items with ships makes upgraded items useless for sale or spare parts. As a result, they are bound to a single captain and AI system and cannot be traded.

RarityUncommon+
Sell Value$4,000

Dielectric Photon Resistance
Probets
The DPR is a highly protective shield that protects from most attacks by absorbing the impact as radiant energy. The dielectric nature of this shield prevents overheating.

Shields+15%
Reduce Crit. Damage+15
Hull Points+50
RarityUncommon+
Sell Value2 points

Dispersive Albedo Version 1
Probets
Also known as the "DAV1" this cloaking device disperses light across the hull of your ship, causing a variable reflectiveness. This can make you invisible, or incredibly visible...it IS Version 1 after all.

Shields+11%
Engines+10%
Malfunction Chance+1%
Enemy Malfunction Chance+2%
Reduce Crit. Chance+2%
RarityUncommon+
Sell Value2 points

Divert to Shields Protocol
Protocol
Every desperate Captain has screamed "Divert power to shields!". That phrase is often followed by confusion and colourful language. With this protocol adapted from the ACAIs, Engineering has a clear method of following orders.

Weapons-3%
Shields+15%
Engines-3%
Reduce Crit. Chance+1%
Reduce Crit. Damage+10
RarityUncommon+
Sell Value2 points

Diverter Mod
CONSUMABLE
A dangerous and illegal modification which diverts power from gravity and life support systems in brief bursts into the engine and weapon systems. This modification is unstable and burns out in 30 minutes.

Duration30 minutes
Weapons+15%
Shields-10%
Engines+80%
Damage Modifier+3
Surprise Damage+8
Critical Chance+1%
Critical Damage+25
Hull Points-5
Energy Restored+2
RarityUncommon+ (Not currently findable)
Sell Value$9,000

Draco
Neural
This interface will give your ship a draconic boost in speed and power, but also like a dragon, there may be a weak spot in your armor.

Weapons+30%
Engines+15%
Malfunction Chance+3%
Surprise Chance+5%
Surprise Damage+10
Enemy Crit. Chance+4%
RarityUncommon+
Sell Value2 points

Duralumin Photon Resonator
Probets
A weapon composed of copper, manganese and magnesium is the vessel for a photon blast that vibrates a ship's hull until it eventually cracks...or the pilots do, due to immense dread.

Weapons+32%
Malfunction Chance+5%
Surprise Damage+10
Critical Damage+8
RarityUncommon+
Sell Value2 points

Efficient Cyberlink AI
An extension of the Cyberlink that all spaceships use to the regen droids, an enhanced Cyberlink AI provides for additional research capacity.

 Mk I  Mk II  Mk III  Mk IV  Mk V  Mk VI
Weapons0%0%5%10%15%20%28%
Shields0%4%12%18%22%25%28%
Malfunction Chance0%-2%-4%-6%-8%-10%-12%
Damage Modifier0112233
Critical Chance0%1%2%2%3%3%4%
Critical Damage024681012
Research Units+4.04.55.05.66.37.07.7
Max Energy0.00.20.40.60.81.01.2
RarityVery Rare
Sell Value250 points

Efficient Cyberlink AI - NOM
Nanometer-scale Optimization Modules bundle raw materials with single-use nanomachines which uniquely integrate components into a ship. Efficiency and effectiveness are progressively increased, but this irreversible process of meshing items with ships makes upgraded items useless for sale or spare parts. As a result, they are bound to a single captain and AI system and cannot be traded.

RarityRare+
Sell Value10 points

Efficient Engines Protocol
Protocol
The EEP's modifications to engine operating procedures increase engines' power through efficiency. As a pleasant side effect, the ship runs more quietly.

Engines+20%
Enemy Malfunction Chance+3%
Surprise Chance+2%
Surprise Damage+5
RarityRare
Sell Value5 points

Egg of Antioch
CONSUMABLE
With this mayst thou blow thine enemies to tiny bits.

Min Damage10%
Max Damage60%
RarityCommon+ (Not currently findable)
Sell Value$9,000

Eggnog
CONSUMABLE
Made with a heavy dose of Alpha Centauri Rum, Eggnog induces a languid torpor in whoever consumes it, imbuing them with festive cheer and a heady sense of invincibility, while at the same time, sapping their will to move. Cheers!

Duration30 minutes
Shields+30%
Engines-10%
Damage Modifier+2
Hull Points+35
Max Energy-2.0
RarityUncommon (Not currently findable)
Sell Value$720

Electric Web
Probets
Multiple blasts of a thick webbing coat the target like a frost, causing low visibility and the sudden urge to jump around shrieking. Oh, and it's electrified.

Weapons+16%
Malfunction Chance+3%
Enemy Malfunction Chance+1%
Damage Modifier+10
Critical Damage+10
Enemy Crit. Chance-1%
RarityUncommon+
Sell Value2 points

Energy Max Protocol
Protocol
An exceptional Free Captain can find and implement routines to maximise the free Energy usable for non-critical functions.

Max Energy+1.0
RarityRare+
Sell Value10 points

Engines Control
Hybrid
Efficiencies from combining Sol AI and ACAI knowledge synthesis provide superior micro control.

Engines+12%
Malfunction Chance-1%
RarityUncommon
Sell Value1 point

Eridanus
Neural
The flow of the great celestial river can bring great fortune or failure, and so too can this interface.

Malfunction Chance-3%
Enemy Malfunction Chance+3%
Surprise Chance+4%
RarityUncommon+
Sell Value2 points

Eridian Fleet Watcher
Enigma
The Eridian SubAI in this adapter provides insights on the Eridian Security Force.

Shields+15%
Engines+15%
RarityUncommon+
Sell Value2 points

Eridian Laser
Enigma
This adapter lets you leverage a unique bandwidth that you learned from the Eridian Security Force.

Weapons+20%
Shields+10%
Engines+10%
Damage Modifier+10
Enemy Crit. Chance+3%
Reduce Crit. Damage-5
RarityUncommon+
Sell Value2 points

Eridian Whisky
Probets
This rare drink is only found on Eris (and sometimes its moon, Dysnomia), as the ingredients cannot be transported safely outside of Eris or Dysnomia. Enjoyed by Eridian Forces on their down time, and those lucky enough to come upon some.

Duration30 minutes
Repair Ship+25% (250 max.)
Engines+25%
Critical Chance+2%
Critical Damage+10
Reduce Crit. Chance+1%
Reduce Crit. Damage+40
Max Fuel+2
RarityRare (Not currently findable)
Sell Value$5,400

EVO
Probets
A mysterious and rare device that augments Shields and max HP.

 Mk I  Mk II  Mk III  Mk IV  Mk V  Mk VI
Shields+22%23%24%25%
Reduce Crit. Chance+10%12%15%18%
Hull Points+175225300400
Max Fuel0000
RarityRare+
Sell Value10 points

Exact Firing Protocol
Protocol
While other protocols may provide more raw firepower, the EFP ensures that no shot is a wasted one.

Weapons+15%
Malfunction Chance-6%
Damage Modifier+5
RarityRare+
Sell Value10 points

Excalibur
A Unique Item: This uniquely named Pulsar Beam was dragged mysteriously from the center of IO in perfect condition. It is a highly effective weapon with exceptional range. It was provided to the Captain of the first Ship to Reach the mystical Level 50.

Weapons+100%
Engines+15%
RarityNot Findable (Not currently findable)
Sell Value$0

False Flag Protocol
Protocol
Mimicking the data profiles of other ships is a hard procedure to learn, but once a ship is familiar, let the surprise attacks begin!

Enemy Malfunction Chance+3%
Damage Modifier+1
Surprise Chance+15%
Surprise Damage+35
Critical Chance+1%
Critical Damage+20
RarityRare
Sell Value5 points

Farcaster Integration Pack
CONSUMABLE
A rare technology kit supplied by the Sons of Earth. It provides some key optimizations to ship systems for use in the modified SoE Farcaster Networks. Included with these optimizations is a single-use pass code to allow access to the SoE networks, and disable automated security systems. Without an active pass code the pack becomes unusable.

Duration30 minutes
Weapons+10%
Engines+60%
Enemy Malfunction Chance+3%
Critical Chance+2%
Critical Damage+30
Energy Restored+2
RarityUncommon+ (Not currently findable)
Sell Value$9,000

Finely Aged Alpha Centauri Rum
CONSUMABLE
Made before the Starcrash, this is the finest rum ever made. Lusted after by many crews and captains, breaking open this rum inspires frenzied loyalty and better yet, the crew stops stealing coolant and engine fluid - this boosts available fuel - at least until the rum is gone (adds 1 to original maximum fuel, restores 1 fuel when consumed). Maximum Fuel bonuses from different item types stack.

Duration30 minutes
Weapons+20%
Damage Modifier+4
Hull Points+40
Max Fuel+2
Fuel Restored+2
RarityRare (Not currently findable)
Sell Value$12,000

Five Golden Rings
CONSUMABLE
This is a small canister of plasma that when added to your Engines will cause 5 short bursts of speed. These bursts also create a temporary barrier of deflective material around your ship, hence the name.

Duration30 minutes
Engines+60%
Malfunction Chance-5%
Enemy Malfunction Chance+2%
Enemy Crit. Chance-5%
Reduce Crit. Chance+5%
Reduce Crit. Damage+50
RarityRare (Not currently findable)
Sell Value$9,000

Flare Spray Lance of Sunstrike
An upgraded Mjolnir, this weapon was created when its owner upgraded it to Mk V using Pulsar Beam NOMs. Due to the unique nature of the Mjolnir, the NOMs caused the weapon deviate in appearance from that of a standard PB. The resulting item is truly unique. Like any upgrade, it will never leave its owner's ship.

Weapons+120%
Engines+35%
Malfunction Chance-2%
Damage Modifier+2
RarityUpgraded (Not currently findable)
Sell Value$0

Fornax
Neural
The Furnace from which great energy can be gained, but at a price.

Malfunction Chance+3%
Enemy Malfunction Chance-3%
Max Energy+2.2
RarityRare+
Sell Value10 points

Fuel Cell Module
While originally designed for energy storage on stations, Free Captains have adapted the technology to allow greater travel range for their ships. Newer stations use more modern modules making these after market modifications hard to come by.

Max Fuel+4
RarityRare+ (Findable through Exclusive Search)
Sell Value80 points

Fuel Control
Hybrid
Efficiencies from combining Sol AI and ACAI knowledge synthesis provide superior micro control.

Max Fuel+1
RarityUncommon
Sell Value1 point

Fuel Max Protocol
Protocol
A truly excellent ship Captain can find and implement many routines to minimise the usage of fuel.

Max Fuel+1
RarityRare+
Sell Value10 points

Fusion Beam
A series of heavy ion fusion drivers and intermittent virtual electrostatic quadrupoles by high-charge energy manipulation. The result is an intensely focussed coherent stream of high energy particles with a very long range.

Weapons+23%
Engines+5%
RarityCommon
Sell Value$6,000

Fusion Blaster Array
A series of precisely linked heavy fusion beams in a complementary array - range is greatly increased.

 Mk I  Mk II  Mk III  Mk IV  Mk V  Mk VI
Weapons+30%38%45%53%60%68%76%
Engines+5%5%8%15%15%15%15%
Malfunction Chance0%-1%-1%-1%-1%-2%-2%
Surprise Chance+3%3%3%4%5%6%7%
Surprise Damage+15151520253035
RarityRare
Sell Value40 points

Fusion Blaster Array - NOM
Nanometer-scale Optimization Modules bundle raw materials with single-use nanomachines which uniquely integrate components into a ship. Efficiency and effectiveness are progressively increased, but this irreversible process of meshing items with ships makes upgraded items useless for sale or spare parts. As a result, they are bound to a single captain and AI system and cannot be traded.

RarityUncommon+
Sell Value$4,000

Galactic Wedding Cake
CONSUMABLE
Traditionally found at human gatherings where two main participants are bound together by energy forces generated by, and linked to, rare metal finger circlets. The proximity of the cake to the rings during the cutting infuses it with residual energy. When eaten, this energy is released.

Duration30 minutes
Max Energy+1.0
RarityNot Findable (Not currently findable)
Sell Value$60,000

Galilea
While the foundations may be turtles all the way down, the Galilea is an example of front-line equipment which is equally desired and feared by many. The providence of this device is unknown but troubling as the technology is distinctly more specialised than current AIC developed tech.

 Mk I  Mk II  Mk III  Mk IV  Mk V  Mk VI
Weapons+85%89%93%97%101%105%113%
Shields+90%93%96%99%102%105%113%
Damage Modifier0112233
Surprise Chance-20%-17%-15%-12%-10%-8%-5%
Surprise Damage-25-20-15-10-500
Hull Points+30507090110150165
Max Fuel0000000
RarityVery Rare+
Sell Value500 points

Galilea - NOM
Nanometer-scale Optimization Modules bundle raw materials with single-use nanomachines which uniquely integrate components into a ship. Efficiency and effectiveness are progressively increased, but this irreversible process of meshing items with ships makes upgraded items useless for sale or spare parts. As a result, they are bound to a single captain and AI system and cannot be traded.

RarityVery Rare
Sell Value25 points

Gold Bar
CONSUMABLE
Sometimes cargo is cargo, sometimes it’s Gold Bars. These special Bars are from the AIC, for some long forgotten anniversary. While they don’t do anything, they can be sold for quite the haul. BEWARE: They disappear at the end of this month, so cash them out while you can!

RarityUncommon (Not currently findable)
Sell Value$100,000

Gravitic Deflection Lens
This device does not work or look like an optical lens, but uses quantum gravity fields to warp the space near a ship in order to provide performance boosts to engines and shields. As a bonus, it can also be called upon as a fairly effective weapon, working much like a graviton beam.

 Mk I  Mk II  Mk III  Mk IV  Mk V  Mk VI
Weapons+60%64%68%72%76%80%86%
Shields+60%64%68%72%76%80%86%
Engines+60%64%68%72%76%80%86%
Malfunction Chance0%0%0%-1%-1%-2%-2%
Enemy Malfunction Chance0%1%1%1%1%2%2%
Hull Points+4070125175250300350
Max Fuel0000000
RarityVery Rare+
Sell Value500 points

Gravitic Deflection Lens - NOM
Nanometer-scale Optimization Modules bundle raw materials with single-use nanomachines which uniquely integrate components into a ship. Efficiency and effectiveness are progressively increased, but this irreversible process of meshing items with ships makes upgraded items useless for sale or spare parts. As a result, they are bound to a single captain and AI system and cannot be traded.

RarityVery Rare
Sell Value25 points

Graviton Beam
Materializing in mid-space, vortexes of gravitational imbalance stream outwards. While slow to appear, they do not require great accuracy as the wild gravity effects can crush an enemy at range.

 Mk I  Mk II  Mk III  Mk IV  Mk V  Mk VI
Weapons+55%58%61%65%68%71%74%
Malfunction Chance+6%6%6%5%5%4%4%
Damage Modifier+1112233
Critical Chance0%1%1%1%2%2%2%
Critical Damage002025253030
RarityRare
Sell Value40 points

Graviton Beam - NOM
Nanometer-scale Optimization Modules bundle raw materials with single-use nanomachines which uniquely integrate components into a ship. Efficiency and effectiveness are progressively increased, but this irreversible process of meshing items with ships makes upgraded items useless for sale or spare parts. As a result, they are bound to a single captain and AI system and cannot be traded.

RarityUncommon+
Sell Value$4,000

Graviton Beam Array
A precisely linked series of heavy graviton beams. Materializing in mid-space, vortexes of gravitational imbalance stream outwards. While slow to appear, they do not require great accuracy as the wild gravity effects can crush an enemy at range.

 Mk I  Mk II  Mk III  Mk IV  Mk V  Mk VI
Weapons+65%68%71%75%78%81%84%
Shields0%1%2%4%6%8%10%
Malfunction Chance+7%7%7%6%6%5%5%
Damage Modifier+1112223
Critical Chance+3%3%3%3%3%3%3%
Critical Damage+50525456586062
RarityRare+
Sell Value80 points

Graviton Beam Array - NOM
Nanometer-scale Optimization Modules bundle raw materials with single-use nanomachines which uniquely integrate components into a ship. Efficiency and effectiveness are progressively increased, but this irreversible process of meshing items with ships makes upgraded items useless for sale or spare parts. As a result, they are bound to a single captain and AI system and cannot be traded.

RarityRare
Sell Value5 points

Greenish Radiance
An upgraded Abhorrence Drive, this disturbing device was created when its owner upgraded it to Mk V using Class X Drive Unit NOMs. Due to the unique nature of the Abhorrence Drive, the NOMs caused it to deviate in appearance even further. Crews who approach too close claim that their skin takes on a ghostly green pallor, though this cannot be verified by scientific means. In any case, the resulting item is truly unique. Like any upgrade, it will never leave its owner's ship.

Weapons+1%
Engines+120%
Malfunction Chance-2%
Enemy Malfunction Chance+1%
Damage Modifier+1
Surprise Chance+10%
Surprise Damage+25
Critical Chance+2%
Critical Damage+1
Enemy Crit. Chance-1%
Reduce Crit. Chance+2%
Reduce Crit. Damage+15
Hull Points+50
RarityUpgraded (Not currently findable)
Sell Value$0

Hardened Phalanx Protocol
Protocol
The HPP adds maintenance methods to the maneuvering subroutines of the other Phalanx Protocols, improving the general solidity of a ship's hull while reducing the number of weak points.

Weapons-3%
Shields+25%
Engines-3%
Damage Modifier+1
Reduce Crit. Chance+15%
Reduce Crit. Damage+50
Hull Points+100
RarityRare+
Sell Value10 points

Health & Safety Protocol
Protocol
A ship under HSP is focused on reducing accidents. This may cause a slightly slower response to new situations but the reduced number of accidents and mistakes from the measured response is usually worth it.

Shields+15%
Engines-10%
Malfunction Chance-10%
Reduce Crit. Chance+8%
Reduce Crit. Damage+30
Hull Points+100
RarityNot Findable (Not currently findable)
Sell Value$0

Heavy Armor
Consisting of scrap salvaged from destroyed vessels and heavy materials pulled from asteroids, this crude armor nevertheless assists to defend ships.

Hull Points+30
RarityCommon
Sell Value$6,000

Hephaestus
Enigma
This adapter is emblazoned with The Smith's embossed hammer. Great strength and energy can be attained.

 Mk I  Mk II  Mk III
Weapons+30%31%32%33%
Shields+30%31%32%33%
Engines-5%-4%-3%-2%
Malfunction Chance+5%4%3%2%
Enemy Malfunction Chance-5%-6%-7%-8%
Research Units+1.01.52.02.5
Max Energy+3.03.54.04.5
RarityRare+
Sell Value10 points

Hercules
Neural
The strong man was known for his twelve labors, but did you also know his name means "The Glory of the Air?"

Weapons+25%
Engines+20%
Malfunction Chance-4%
Damage Modifier-1
Surprise Chance+1%
Surprise Damage+50
RarityRare+
Sell Value10 points

Hiems
Probets
This device glows a bright blue, and is cold to the touch.

 Mk I  Mk II  Mk III  Mk IV  Mk V  Mk VI
Surprise Chance+10%11%12%13%
Surprise Damage+10152025
Reduce Crit. Chance+5%6%7%8%
Reduce Crit. Damage+15202530
Max Fuel+25813
Research Units0.01.02.03.0
Max Energy0.01.02.03.0
RarityRare
Sell Value5 points

Hull Control
Hybrid
Efficiencies from combining Sol AI and ACAI knowledge synthesis provide superior micro control.

Enemy Malfunction Chance+1%
Hull Points+50
RarityUncommon
Sell Value1 point

Hybrid AI Protocol
Protocol
An augmentation to a ship's AI and protocol systems, the HAP increases ship functionality and effectiveness, with a slight energy drain.

Weapons+8%
Shields+8%
Engines+8%
Malfunction Chance-3%
Damage Modifier+1
Surprise Chance+3%
Surprise Damage+10
Critical Chance+3%
Critical Damage+10
Max Energy-1.0
RarityNot Findable (Not currently findable)
Sell Value$0

Hydra
Neural
The nine-headed monster was renowned for its ability to grow two heads back for each one cut off. When you need the power to strike, Hydra is the interface you want.

Weapons+20%
Malfunction Chance+2%
Critical Chance+8%
Critical Damage+10
RarityRare
Sell Value5 points

Improved Combat Control
Hybrid
Efficiencies from combining Sol AI and ACAI knowledge synthesis provide superior micro control.

Shields+10%
Engines+10%
Damage Modifier+3
RarityUncommon+
Sell Value2 points

Improved Engines Control
Hybrid
Efficiencies from combining Sol AI and ACAI knowledge synthesis provide superior micro control.

Engines+25%
Malfunction Chance-2%
RarityUncommon
Sell Value1 point

Improved Fuel Control
Hybrid
Efficiencies from combining Sol AI and ACAI knowledge synthesis provide superior micro control.

Weapons+5%
Engines+5%
Max Fuel+2
RarityUncommon+
Sell Value2 points

Improved Hull Control
Hybrid
Efficiencies from combining Sol AI and ACAI knowledge synthesis provide superior micro control.

Shields+15%
Reduce Crit. Chance+1%
Reduce Crit. Damage+8
Hull Points+80
RarityUncommon+
Sell Value2 points

Improved Shields Control
Hybrid
Efficiencies from combining Sol AI and ACAI knowledge synthesis provide superior micro control.

Shields+25%
Enemy Crit. Chance-1%
RarityUncommon+
Sell Value2 points

Improved Weapons Control
Hybrid
Efficiencies from combining Sol AI and ACAI knowledge synthesis provide superior micro control.

Weapons+20%
Engines+5%
RarityUncommon+
Sell Value2 points

Inertial Neutraliser
General Relativity redefined the concept of inertia. The device uses an exotic energy generator to enhance the effects of geodesic relativistic deviation so as to apparently violate the Newtonian laws of inertial motion. The upside of this is enhanced speed as engines have less effective mass to push against as well as extra energy for shields and weapons. Unfortunately, the basic materials needed are extremely rare.

 Mk I  Mk II  Mk III  Mk IV  Mk V  Mk VI
Weapons+50%51%52%53%54%55%57%
Shields+50%51%52%53%54%55%57%
Engines+80%84%88%92%96%100%108%
Malfunction Chance0%0%-1%-1%-2%-3%-3%
Enemy Malfunction Chance0%1%1%2%3%4%4%
Surprise Chance+1%2%4%6%8%10%18%
Surprise Damage+1020406080100125
Critical Chance0%1%1%2%2%3%3%
Critical Damage05510101515
Reduce Crit. Chance0%1%2%3%4%5%6%
Reduce Crit. Damage051015202530
RarityVery Rare+
Sell Value500 points

Inertial Neutraliser - NOM
Nanometer-scale Optimization Modules bundle raw materials with single-use nanomachines which uniquely integrate components into a ship. Efficiency and effectiveness are progressively increased, but this irreversible process of meshing items with ships makes upgraded items useless for sale or spare parts. As a result, they are bound to a single captain and AI system and cannot be traded.

RarityVery Rare
Sell Value25 points

Ion Pulse Heavy Cannon
A basic weapon without accuracy or finesse but compensated for with pure size.

Weapons+38%
Engines-10%
Malfunction Chance+5%
RarityUncommon
Sell Value1 point

Iridescent Refractory Particles
Probets
This device shoots an array of highly reflective particles toward the target, causing low visibility by both the reflected light and the fact they get stuck. on. everything.

Weapons+10%
Malfunction Chance+5%
Enemy Malfunction Chance+3%
Surprise Chance+5%
Critical Chance+10%
Reduce Crit. Chance+10%
RarityUncommon+
Sell Value2 points

Jelly Baby
CONSUMABLE
Known to be enjoyed by Timelords, these citrus flavored Jelly Beans increase research but come with some side effects.

Duration5 minutes
Research Units Restored+10
Weapons-5%
Shields-5%
Engines-10%
Surprise Chance-15%
Surprise Damage+150
Enemy Crit. Chance+15%
Reduce Crit. Chance-10%
Hull Points-5
Research Units+10.0
RarityUncommon+ (Not currently findable)
Sell Value$3,780

Kifo
Probets
Also known as the Tree of Life, this increases your Shields, and your max HP.

 Mk I  Mk II  Mk III  Mk IV  Mk V  Mk VI
Weapons-4%-8%-12%-20%
Shields+24%28%32%40%
Engines+8%6%14%20%
Hull Points+35455570
Max Fuel+2345
RarityRare
Sell Value5 points

Koira
Probets
A Pirate's best friend!

 Mk I  Mk II  Mk III  Mk IV  Mk V  Mk VI
Weapons+30%35%40%45%
Engines+30%35%40%45%
Malfunction Chance-1%-2%-3%-3%
Critical Chance+1%3%5%8%
RarityRare+
Sell Value10 points

Large Bomb
CONSUMABLE
Large, low-signature electronic disruption circuits; when triggered they can severely disrupt or even destroy energy systems. An AI transport was intercepted. A limited number were flung into space...

Min Damage50%
Max Damage100%
RarityRare
Sell Value$9,000

Laser Beam
A low-yield laser intended for combat. Star vessels this far from the sun are designed to maximize heat retention. Concentrated coherent light takes advantage of this to inflict damage to an enemy vessel.

Weapons+10%
Damage Modifier+1
RarityVery Common
Sell Value$2,400

Letter of Marque
CONSUMABLE
Prevents other players from initiating online attacks (not raids) on you while you are at Mars Station. You cannot raid any player while active nor perform an attack against an online player while the effect lasts (any station).

Duration30 minutes
RarityUncommon+ (Not currently findable)
Sell Value$7,200

Linked Nanobot Casing
Atomic-sized Nanobots coaxed into protecting specific portions of the ship can provide amazing strength allowing for less mass and superior protection. While limited, the effect is still astounding, however there is a constant energy cost to keep the links.

 Mk I  Mk II  Mk III  Mk IV  Mk V  Mk VI
Shields+25%28%32%36%40%45%52%
Engines+5%5%5%5%5%5%6%
Malfunction Chance-1%-3%-5%-7%-9%-12%-12%
Reduce Crit. Chance0%3%6%9%12%15%18%
Reduce Crit. Damage0153045607590
Hull Points+225250275300325350400
Max Fuel0000000
Max Energy-1.0-1.0-1.0-1.0-1.0-2.0-2.0
RarityVery Rare
Sell Value250 points

Linked Nanobot Casing - NOM
Nanometer-scale Optimization Modules bundle raw materials with single-use nanomachines which uniquely integrate components into a ship. Efficiency and effectiveness are progressively increased, but this irreversible process of meshing items with ships makes upgraded items useless for sale or spare parts. As a result, they are bound to a single captain and AI system and cannot be traded.

RarityRare+
Sell Value10 points

Loco-motive Engine
Probets
A boost to your engines that uses an ancient technology of rotating cams and levers to propel fuel into the tank. If it's crazy and it works, it ain't crazy!

Engines+18%
Reduce Crit. Chance+3%
RarityUncommon+
Sell Value2 points

Long Eared Chocolate Rabbit
CONSUMABLE
It is a testament to man's oft-perverse nature that, in the years following the Starcrash, the lost knowledge and resources which were most keenly mourned were also quite often the most trivial. The recent discovery of the missing shipment of Venusian Bars stirred human scientists to synthesize ingredients and produce more of that singular substance, chocolate. While some captains maintain that the lighter flavour of the "V-Heart" pales in comparison to that of the Venusian Bars, most rapidly grow to yearn for the wave of exhilaration and high spirits brought on by its consumption.

Duration30 minutes
Engines+30%
Malfunction Chance-10%
Enemy Malfunction Chance+5%
Max Energy-3.0
RarityUncommon+ (Not currently findable)
Sell Value$9,000

Long Haul Yaw Roaming Receptacle of Ubiquitous Shifting
Probets
The name is a mouthful, but this device provides increased control of your ship, and quick "zips" between locations to aid in evasion during combat.

Engines+10%
Malfunction Chance+1%
Enemy Malfunction Chance+2%
Surprise Chance+5%
Reduce Crit. Chance+5%
RarityUncommon+
Sell Value2 points

Long-Use Computer Kludge
CONSUMABLE
Sometimes all you need is a little boost to shift the odds in your favour. Consisting of space junk and spare parts, and supporting only the most basic programming, the computer kludge looks and functions like something from a garbage heap. The moving parts are barely holding together, and will definitely not last permanently, but with some skill, and a little Luck, you'll get the fighting edge you need.

Duration30 minutes
Weapons+25%
Malfunction Chance-5%
Enemy Malfunction Chance+10%
Surprise Chance+10%
Critical Chance+10%
Critical Damage+10
RarityUncommon+ (Not currently findable)
Sell Value$9,000

Lupus
Neural
Its namesake, the wolf, may not be a master of the sprint, but it endures for the long run as it chases down its quarry.

Weapons+10%
Shields-5%
Enemy Malfunction Chance+4%
Enemy Crit. Chance-6%
RarityRare
Sell Value5 points

Lux
Probets
Faster Than Light travel has eluded us for centuries, and with this item...that elusion continues. Increases your Speed and Research.

 Mk I  Mk II  Mk III  Mk IV  Mk V  Mk VI
Shields-7%-5%-4%-3%
Engines+30%33%35%37%
Research Units+3.03.54.04.5
RarityRare
Sell Value5 points

Lyra
Neural
The Lyre was a harp constructed from a tortoise shell. This Lyra is an ideal addition to your turtle build.

Shields+15%
Engines-10%
RarityUncommon
Sell Value1 point

Macaw
Enigma
The original Macaw's feathers and plumes are streamlined and distracting. Taking wisdom from that glittering plumage, this adapter boosts your ship's performance in a way that a Captain would be stunned about.

 Mk I  Mk II  Mk III
Weapons+10%11%12%13%
Shields+10%11%12%13%
Engines+10%11%12%13%
Hull Points+15202530
Max Fuel+2334
RarityRare+
Sell Value10 points

Martian AIGuide
Enigma
An embossed star with N and an arrow pointing towards it. This was given to you by Carter to help you navigate to the control center.

Weapons+5%
Shields+10%
Hull Points+20
RarityUncommon (Not currently findable)
Sell Value1 point

Martian Whisky Shot
CONSUMABLE
A popular drink in the slums of Mars. Loved by many a Martian in Newton. Particular properties ensure longer excursions are possible outside the domes. The hangover, though, bites back.

Duration3 minutes
Engines+6%
Max Fuel+4
RarityUncommon+ (Not currently findable)
Sell Value$2,160

Mauler Array
A surprisingly devastating array of various common beam weapons coupled with disabled engine safety overrides to siphon what the creators call 'excess engine output' into weapons. This motley configuration of parts and lesser weapons destroys anything in its path, but partially cripples any ship whose captain is crazy enough to mount one.

 Mk I  Mk II  Mk III  Mk IV  Mk V  Mk VI
Weapons+125%135%145%155%165%175%191%
Engines-15%-12%-9%-6%-3%0%0%
Malfunction Chance+8%7%6%5%4%3%2%
Enemy Malfunction Chance-3%-2%-2%-1%-1%0%0%
Damage Modifier+2345677
Critical Chance+1%2%3%5%7%9%15%
Critical Damage+5060708095110110
Reduce Crit. Chance-15%-13%-11%-9%-7%-5%-3%
RarityVery Rare+
Sell Value500 points

Mauler Array - NOM
Nanometer-scale Optimization Modules bundle raw materials with single-use nanomachines which uniquely integrate components into a ship. Efficiency and effectiveness are progressively increased, but this irreversible process of meshing items with ships makes upgraded items useless for sale or spare parts. As a result, they are bound to a single captain and AI system and cannot be traded.

RarityVery Rare
Sell Value25 points

Microzeta Launcher
Probets
A unique weapon that is loaded with multiple self-controlled drones. These small machines launch from a parent bullet and wreak havoc upon the target with small impact weapons, and electric prods. High misfire as the drones do not respond to commands very well.

Weapons+30%
Malfunction Chance+5%
Damage Modifier+20
Critical Chance+10%
RarityUncommon+
Sell Value2 points

Military Targeting Comp. - NOM
Nanometer-scale Optimization Modules bundle raw materials with single-use nanomachines which uniquely integrate components into a ship. Efficiency and effectiveness are progressively increased, but this irreversible process of meshing items with ships makes upgraded items useless for sale or spare parts. As a result, they are bound to a single captain and AI system and cannot be traded.

RarityRare+
Sell Value10 points

Military Targeting Computer
Scavenged from a Martian Interceptor, this predictive targeting unit adapts to all known weapons decreasing misfire chances and augmenting other weapons considerably though with a corresponding energy drain.

 Mk I  Mk II  Mk III  Mk IV  Mk V  Mk VI
Weapons+15%19%23%27%31%35%40%
Shields0%2%4%6%8%10%13%
Engines+10%11%12%13%14%15%17%
Malfunction Chance-5%-7%-8%-9%-10%-11%-12%
Enemy Malfunction Chance0%0%0%1%1%1%1%
Damage Modifier+1111222
Surprise Chance+35%35%35%35%35%35%35%
Surprise Damage+6101520354045
Critical Chance0%1%1%2%2%3%3%
Critical Damage0112233
Enemy Crit. Chance0%-1%-1%-2%-2%-3%-4%
Reduce Crit. Chance+1%2%3%4%5%6%7%
Reduce Crit. Damage+2468101214
Max Energy-1.0-1.0-1.0-1.0-1.0-1.0-1.0
RarityVery Rare
Sell Value250 points

Minotaur
Enigma
The brute power of the Minotaur is known far and wide.

 Mk I  Mk II  Mk III
Weapons+30%31%32%33%
Shields+10%11%12%13%
Engines0%1%2%3%
Damage Modifier+15202530
RarityRare
Sell Value5 points

Mixed Material Shield Array
Probets
This shield array is composed of a hash of other materials collected from space junk, or the remains of enemies.

Shields+7%
Enemy Malfunction Chance+2%
Hull Points+75
RarityUncommon+
Sell Value2 points

Mjolnir
A Unique Item: Star Pirate legend says this was fashioned by the AI Council to defeat some great unknown threat. It is a highly effective weapon with exceptional range. It was provided to the Captain of the first Ship to Reach the mystical Level 60.

Weapons+100%
Engines+15%
RarityNot Findable (Not currently findable)
Sell Value$0

Moderately Effective Destruction Assistance Loadout
AI
This augment helps to improve the power of a ship's weapon systems. Many captains believe that powerful shots are an important asset, and that having this augment installed is like a badge of honour.

 Mk I  Mk II  Mk III
Weapons+8%12%18%25%
Shields-10%-6%-3%0%
Engines+8%12%18%25%
Damage Modifier0012
RarityRare+
Sell Value80 points

Muffled Protocol
Protocol
Whether it be gravitational pressure, passive radiation or broadcasts, spaceships make "noise". The Muffled Protocol aims to reduce these emissions. Cutting internal lighting and maintaining a minimum profile to your target can delay recognition and provide stealth.

Damage Modifier+1
Surprise Chance+10%
RarityNot Findable (Not currently findable)
Sell Value$0

Mysterious Stabilizer
Enigma
Farcasting can be a rocky road and even rockier when your stabilizing unit is not calibrated for it. The origin, and workings of this unit are not well understood.

Engines+15%
Malfunction Chance-2%
Damage Modifier+15
Hull Points+10
RarityUncommon+
Sell Value2 points

Natalis
Probets
An ancient word meaning "birthplace," this will make you feel reborn!

Shields+20%
Hull Points+100
RarityUncommon
Sell Value1 point

Navigation Disruptor
Probets
This device lands on a target and disrupts the Navigation system, causing the ship to go "Kwazy" and spin out of control.

Weapons+30%
Malfunction Chance+5%
Enemy Malfunction Chance+5%
Damage Modifier+10
Critical Damage+10
RarityUncommon+
Sell Value2 points

NEO
Probets
This mysterious device makes you feel brand new!

 Mk I  Mk II  Mk III  Mk IV  Mk V  Mk VI
Critical Chance+5%6%7%8%
Critical Damage+10111213
Enemy Crit. Chance-10%-11%-12%-13%
Hull Points+200250300400
Max Fuel0000
RarityRare+
Sell Value10 points

Neutron Emitter Array
Multiple streams of concentrated beams of neutrons. Generally a reliable weapon yet prone to sporadic system safety shutdowns to stop the unit from exploding!

Weapons+30%
Malfunction Chance+5%
Damage Modifier+1
RarityUncommon
Sell Value1 point

Norsu
Probets
A big, big cannon. This weapon is so powerful, that the recoil can damage shields.

Weapons+18%
Shields-6%
Malfunction Chance+18%
Surprise Chance+15%
Surprise Damage+10
RarityCommon
Sell Value$2,400

Notorious Day Token
CONSUMABLE
This will provide one day of Notorious Day status - it can only be used by the player who has earned it. Notorious days expire at 20:00 server time - the best time to cash this in is at 20:05 (it is wise to wait a few minutes to ensure the server has completed the daily rollup as there is a lot of activity then and delays while rare can occur).

RarityNot Findable (Not currently findable)
Sell Value$0

Notorious for 1 Week (7 Days)
CONSUMABLE
Adds 7 Notorious Days to your account when used. Can be given to other players.

RarityNot Findable (Not currently findable)
Sell Value$0

Optional Cup Holder
AI
Reduces rum spillage due to enemy weapons fire, and bolsters the AI's self esteem.

 Mk I  Mk II  Mk III
Enemy Crit. Chance-1%-2%-3%-4%
RarityRare
Sell Value40 points

Orion
Neural
Perhaps the Original Great Hunter, Orion was strong, fast, and cunning.

Weapons+45%
Engines+25%
Enemy Malfunction Chance-1%
Damage Modifier+4
Critical Chance-3%
RarityRare
Sell Value5 points

Orpiment Cluster Rocket
Probets
Arsenic sulfide in this weapon causes the target to be turned a ghastly yellow. Oh, and the target is also poisoned.

Weapons+21%
Malfunction Chance+5%
Enemy Malfunction Chance+2%
Surprise Damage+5
Critical Damage+10
RarityUncommon+
Sell Value2 points

OverAMP Engines Protocol
Protocol
Running engines hotter for longer is not just a project for the Engineering department; the rest of the systems must be aggressively monitored for overload. The OverAMP Engines Protocol allows for that, but at the trade off of reduced focus on other procedures.

Engines+30%
Malfunction Chance+3%
RarityUncommon+
Sell Value2 points

OverAMP Gunnery Protocol
Protocol
Weapons can be fired with more power and throughput under this protocol but systems throughout the ship need be aggressively tweaked for constant resulting power fluctuations. Cue maniacal laughter.

Weapons+20%
Malfunction Chance+3%
RarityUncommon+
Sell Value2 points

Overamped Laser Battery
The Overamped Laser Battery is a grouping of Laser Beams that have been pushed past their normal fault tolerance. This is immensely powerful but can fail at any time. It also interferes with the Shields and causes feedback on the Engines.

 Mk I  Mk II  Mk III  Mk IV  Mk V  Mk VI
Weapons+70%71%74%76%78%80%84%
Shields-5%0%0%5%8%10%10%
Engines-10%-10%-9%-9%-9%-9%-6%
Malfunction Chance+24%24%23%20%19%18%18%
Damage Modifier+4445566
Critical Chance0%0%0%0%0%1%2%
Critical Damage0000036
RarityRare
Sell Value40 points

Overamped Laser Battery - NOM
Nanometer-scale Optimization Modules bundle raw materials with single-use nanomachines which uniquely integrate components into a ship. Efficiency and effectiveness are progressively increased, but this irreversible process of meshing items with ships makes upgraded items useless for sale or spare parts. As a result, they are bound to a single captain and AI system and cannot be traded.

RarityUncommon+
Sell Value$4,000

Overwhelming Roguish Charm of Kane
An upgraded Smiter, this weapon was created when its owner upgraded it to Mk V using Pulsar Beam NOMs. Due to the unique nature of the Smiter (and its owner's likewise unique ego, as well), the NOMs caused the weapon to deviate in appearance from that of a standard PB. It is claimed by some that this resulted in the bonding of its owner's roguish charm to the Smiter. In any case, the resulting item is truly unique. Like any upgrade, it will never leave its owner's ship.

Weapons+120%
Engines+35%
Malfunction Chance-2%
Damage Modifier+2
RarityUpgraded (Not currently findable)
Sell Value$0

Pandura
Enigma
The pandura was an ancient guitar. This Pandura Adapter emits a unique sound that tunes your ship's shields.

Weapons+5%
Shields+20%
Engines-10%
Damage Modifier+3
Hull Points+175
RarityUncommon+
Sell Value2 points

Pavo
Neural
The Peacock's plumes are admired for their breath-taking brilliance. This interface will boost your ship's performance in ways any captain can admire.

Weapons+8%
Shields+8%
Engines+8%
Enemy Crit. Chance+2%
Hull Points+25
Max Fuel+1
RarityRare+
Sell Value10 points

Pegasus
Neural
Like its namesake; swift, powerful and always a surprise.

Weapons+5%
Engines+5%
Enemy Malfunction Chance+1%
Surprise Chance+5%
RarityUncommon+
Sell Value2 points

Perseus
Neural
This constellation depicts a great warrior whose exploits were second only to those of Hercules.

Weapons+10%
Shields+15%
Engines+15%
Malfunction Chance+2%
RarityUncommon+
Sell Value2 points

Phalanx Protocol
Protocol
The ACAIs have determined a very effective protocol for improving the defensive system, but that comes at a cost of weapons and Engines. A ship's Captain has to hope the trade-off is worth it.

Weapons-5%
Shields+20%
Engines-5%
Hull Points+50
RarityUncommon+
Sell Value2 points

Phaser Emitter
Creating waves of high probability of quark appearance and disappearance the phaser wreaks havoc on electrical and electronic systems, passing through armour with ease although the particle streams are not reliable to materialize within the vulnerable portions of the enemy vessel.

 Mk I  Mk II  Mk III  Mk IV  Mk V  Mk VI
Weapons+53%57%60%62%66%70%75%
Engines+15%16%20%30%33%40%45%
Malfunction Chance0%0%0%-1%-1%-1%-1%
RarityRare+
Sell Value80 points

Phaser Emitter - NOM
Nanometer-scale Optimization Modules bundle raw materials with single-use nanomachines which uniquely integrate components into a ship. Efficiency and effectiveness are progressively increased, but this irreversible process of meshing items with ships makes upgraded items useless for sale or spare parts. As a result, they are bound to a single captain and AI system and cannot be traded.

RarityRare
Sell Value5 points

Phaser Emitter Array
Known affectionately as a PEA SHOOTER, this is an array of synchronized Phaser Emitters. Creating waves of high probability of quark appearance and disappearance the phaser wreaks havoc on electrical and electronic systems, passing through armour with ease although the particle streams are not reliable to materialize within the vulnerable portions of the enemy vessel.

 Mk I  Mk II  Mk III  Mk IV  Mk V  Mk VI
Weapons+70%76%82%88%94%100%108%
Engines+25%29%33%37%41%45%50%
Malfunction Chance-2%-2%-3%-4%-5%-6%-7%
RarityVery Rare
Sell Value250 points

Phaser Emitter Array - NOM
Nanometer-scale Optimization Modules bundle raw materials with single-use nanomachines which uniquely integrate components into a ship. Efficiency and effectiveness are progressively increased, but this irreversible process of meshing items with ships makes upgraded items useless for sale or spare parts. As a result, they are bound to a single captain and AI system and cannot be traded.

RarityRare+
Sell Value10 points

Pieces of Eight
CONSUMABLE
Pieces of Eight harken back to their namesakes of naval sailing days. They are worth less than a cargo, but can be shared as tokens of goodwill. Or ill will depending upon the sender.

Duration30 minutes
Engines+13%
Hull Points-13
RarityNot Findable (Not currently findable)
Sell Value$1

Plasma Cannon
Creating an energy vacuum makes for a hot time when a high energy source follows right behind - like your target's engine. Assuming of course that the vacuum is used - and doesn't cause a sympathetic effect around YOUR engine...

 Mk I  Mk II  Mk III  Mk IV  Mk V  Mk VI
Weapons+110%118%126%134%142%150%163%
Engines-10%-8%-6%-4%-2%0%0%
Malfunction Chance+8%6%4%3%2%1%0%
Damage Modifier0000011
Surprise Chance+3%4%5%6%7%8%9%
Surprise Damage+15202540557590
RarityVery Rare
Sell Value250 points

Plasma Cannon - NOM
Nanometer-scale Optimization Modules bundle raw materials with single-use nanomachines which uniquely integrate components into a ship. Efficiency and effectiveness are progressively increased, but this irreversible process of meshing items with ships makes upgraded items useless for sale or spare parts. As a result, they are bound to a single captain and AI system and cannot be traded.

RarityRare+
Sell Value10 points

Pollux
Probets
One of two items with similar properties that enhance all three of Weapons, Shields and Engines.

Weapons+15%
Shields+15%
Engines+9%
Malfunction Chance+5%
RarityUncommon
Sell Value1 point

Precision Firing Module
While originally designed for station mounted defensive weapons, Free Captains have adapted the systems to improve weapon and shield energy output levels. Newer stations use more modern modules making these after market modifications hard to come by.

Weapons+12%
Shields+5%
Malfunction Chance-4%
RarityRare (Findable through Exclusive Search)
Sell Value40 points

Precision Firing Protocol
Protocol
This is similar to but far superior to the Targeting Protocol. This provides a clear system for the Gunnery section to target enemies weak points at a slower pace but with greater precision.

Weapons+25%
Engines-10%
Enemy Malfunction Chance-2%
Damage Modifier+3
Critical Chance+2%
Critical Damage+25
RarityRare
Sell Value5 points

Procyon
Enigma
The constellation Procyon gives its name, in part to the Racoon. While not a mighty warrior, the Racoon more than makes up in surprise, what it lacks in formal combat abilities.

Weapons+10%
Surprise Chance+10%
Surprise Damage+75
RarityUncommon+
Sell Value2 points

Prodigious Upright Gun
Probets
Show your pugnaciousness with this weapon! This laser array features a short muzzle, allowing for a wider spread and damage across more parts of the target.

Weapons+31%
Malfunction Chance+5%
Damage Modifier+20
Critical Chance+5%
Hull Points+70
RarityUncommon+
Sell Value2 points

Pulsar Beam
Triggering a web-like grid of crisscrossing radiation stripes, the Pulsar Beam is a highly effective weapon with exceptional range. The broad effect radius makes it a challenge to ensure the full power is brought to bear on the enemy vessel.

 Mk I  Mk II  Mk III  Mk IV  Mk V  Mk VI
Weapons+100%107%114%121%128%135%145%
Engines+15%18%23%27%33%36%39%
Malfunction Chance0%0%-1%-1%-2%-2%-3%
Damage Modifier-1-101122
RarityVery Rare
Sell Value250 points

Pulsar Beam - NOM
Nanometer-scale Optimization Modules bundle raw materials with single-use nanomachines which uniquely integrate components into a ship. Efficiency and effectiveness are progressively increased, but this irreversible process of meshing items with ships makes upgraded items useless for sale or spare parts. As a result, they are bound to a single captain and AI system and cannot be traded.

RarityRare+
Sell Value10 points

Pumpkin Bomb
CONSUMABLE
Use it before it's gone!!! --- AKA A highly explosive device with a smooth spherical shape - throw and count to 3. Four shalt thou not count, neither count thou two, excepting that thou then proceed to three. Five is right out. This will disappear mid-April, so use them!!

Min Damage10%
Max Damage60%
RarityCommon (Not currently findable)
Sell Value$9,000

Quality Control Protocol
Protocol
ACAIs realise that simple checklists are one of the most effective ways of reducing mistakes. A ship with an active Quality Control Protocol lives (more often) and dies (less often) by their checklists.

Malfunction Chance-7%
Enemy Malfunction Chance-2%
RarityUncommon+
Sell Value2 points

Quantum Decoherence Generator
CONSUMABLE
With a focused decoherence wave, it is possible to disrupt the AI and critical systems of an enemy ship. Even a ship's regenabots will be affected making them very vulnerable until their on board AI reboots. Sadly, the components involved in such a device do not last long and have been declared illegal tech by the AI Council.

Duration30 minutes
Weapons+60%
Shields-10%
Engines-10%
Malfunction Chance-15%
Enemy Malfunction Chance+10%
Damage Modifier+3
Critical Chance+5%
Critical Damage+15
RarityRare+ (Findable through Exclusive Search)
Sell Value$0

QuarterMass Gumdrop
CONSUMABLE
These high intensity mint gumdrops allow the user to focus extremely hard on Research, learning as much as possible in a very short amount of time. However, they also leave the user extremely drained for the same amount of time afterward.

Duration10 minutes
Research Units Restored+25
Weapons-10%
Shields-10%
Engines-15%
Surprise Chance-25%
Surprise Damage+250
Enemy Crit. Chance+25%
Reduce Crit. Chance-15%
Hull Points-25
Research Units+25.0
Max Energy+2.0
Energy Restored+2
RarityRare+ (Not currently findable)
Sell Value$12,000

Refinement
Enigma
Refinement helps with refining your targeting and bandwidth of your weapons to assist and focus aim and damage.

Weapons+3%
Shields+3%
Engines+3%
Malfunction Chance-1%
Damage Modifier+3
Critical Chance+1%
Critical Damage+5
RarityUncommon+ (Not currently findable)
Sell Value2 points

Reflective Field Dynamo
This is the state of the art in Pacifist reflective defense technology, providing a sizeable boost to shields. On top of this standard benefit, the dynamo absorbs energy from attacks to be reused in part in the engines for fast getaways. The remainder of weapons fire is reflected back at attackers, allowing the Pacifists to technically refrain from harming living beings.

 Mk I  Mk II  Mk III  Mk IV  Mk V  Mk VI
Weapons+50%51%52%53%54%55%57%
Shields+80%84%88%92%96%100%108%
Engines+50%51%52%53%54%55%57%
Malfunction Chance0%-1%-2%-3%-5%-7%-7%
Enemy Malfunction Chance0%0%0%0%0%1%1%
Reduce Crit. Chance+2%4%6%9%12%15%18%
Reduce Crit. Damage+1020304050100150
Hull Points01020305075100
Max Fuel0000000
RarityVery Rare+
Sell Value500 points

Reflective Field Dynamo - NOM
Nanometer-scale Optimization Modules bundle raw materials with single-use nanomachines which uniquely integrate components into a ship. Efficiency and effectiveness are progressively increased, but this irreversible process of meshing items with ships makes upgraded items useless for sale or spare parts. As a result, they are bound to a single captain and AI system and cannot be traded.

RarityVery Rare
Sell Value25 points

Regenabot Summoner
CONSUMABLE
This kit will emit a distress call for Regenabots. Packing a huge amount of sending power in a small package, the unit is destroyed after use.

Repair Ship+100%
RarityUncommon
Sell Value$9,000

Rekall Plating
This plating protects, as all good Armour should, but has specialized technology enabling ships systems to research deeper, and with upgrades, faster. Though that can make the Captain and ship AI distracted. It seems to tap into memories that aren't even yours. Or perhaps, even human.

 Mk I  Mk II  Mk III  Mk IV  Mk V  Mk VI
Shields+30%31%32%35%40%45%50%
Engines-10%-9%-8%-6%-4%-2%0%
Malfunction Chance+3%2%1%0%0%0%0%
Hull Points+506580100150200250
Max Fuel0000000
Research Units+1.01.01.03.05.010.012.0
Max Energy0.00.00.01.01.02.02.2
RarityRare+
Sell Value80 points

Rekall Plating - NOM
Nanometer-scale Optimization Modules bundle raw materials with single-use nanomachines which uniquely integrate components into a ship. Efficiency and effectiveness are progressively increased, but this irreversible process of meshing items with ships makes upgraded items useless for sale or spare parts. As a result, they are bound to a single captain and AI system and cannot be traded.

RarityRare
Sell Value5 points

Research Augmentation Device
AI
The use of this device allows captains to redirect some power to their research efforts, but this could have unfortunate side effects if caught in a combat situation.

 Mk I  Mk II  Mk III
Malfunction Chance+9%7%5%3%
Research Units+10.015.020.025.0
RarityVery Rare
Sell Value250 points

Research Control
Hybrid
Efficiencies from combining Sol AI and ACAI knowledge synthesis provide superior micro control.

Research Units+4.0
RarityUncommon
Sell Value1 point

Reticulum
Neural
The grid of fine lines used in the focus of an optical instrument are called a reticle. Properly used, Reticulum will focus your aim and make every shot count.

Malfunction Chance-1%
Damage Modifier+1
Critical Chance+1%
Critical Damage+10
RarityNot Findable (Not currently findable)
Sell Value$0

Rhodium Shield Enhancement
Probets
This "Lustre"ous material is hard, expensive, and very reflective. Increases Shields and XP, and has a lovely secondary effect of temporarily blinding your opponent.

Shields+10%
Enemy Malfunction Chance+3%
Reduce Crit. Damage+10
Hull Points+70
RarityUncommon+
Sell Value2 points

Rigel
Probets
Named after a blue supergiant in the Orion Constellation, this will turn your ship into a supergiant as well, with more colour choices!

Weapons+18%
Shields-8%
Engines+15%
Surprise Chance+8%
RarityUncommon+
Sell Value2 points

Roll of Duct Tape
CONSUMABLE
The versatility of the most inglorious of substances ensured its survival into the current age. Desperate spacefarers have been known to use it in place of proper repair work (10% of damage is repaired when used - this reduces Ship Yard time by 1 minute).

Repair Ship+10% (100 max.)
RarityVery Common
Sell Value$2,400

Science Batch and Fuel Controls
Hybrid
Efficiencies from combining Sol AI and ACAI knowledge synthesis provide superior micro control. When run in parallel the insights from competing and complementary systems are staggering.

Max Fuel+2
Research Units+12.0
Max Energy+1.4
RarityRare+
Sell Value10 points

Science Fact Protocol
Protocol
Science-focused vessels have a natural advantage in running their own researches. And this protocol is -- for science!

Research Units+20.0
RarityRare+
Sell Value10 points

Scorpius
Enigma
This adapter is marked clearly with the Scorpion constellation. Legend says you do not want one riding on your back. Full of surprise and damage.

 Mk I  Mk II  Mk III
Weapons0%1%2%3%
Shields0%1%2%3%
Engines0%1%2%3%
Surprise Chance+10%11%12%13%
Surprise Damage+10152025
Critical Chance+5%6%7%8%
Critical Damage+15202530
RarityRare
Sell Value5 points

Scutum
Neural
Nothing like extra shielding for fending off shots from an enemy.

Shields+8%
Malfunction Chance+3%
Enemy Crit. Chance-5%
Hull Points+15
RarityUncommon+
Sell Value2 points

Scylla
Enigma
Mighty adapter to be plugged in; in reference to the Ancient Monster of the Sea with 12 tentacles and 6 dog heads that guarded one side of the Strait of Messina.

 Mk I  Mk II  Mk III
Shields+15%16%17%18%
Engines+15%16%17%18%
Damage Modifier+10152025
Surprise Damage+5101520
Critical Chance+10%11%12%13%
Critical Damage+20253035
RarityRare+
Sell Value10 points

Shields Control
Hybrid
Efficiencies from combining Sol AI and ACAI knowledge synthesis provide superior micro control.

Shields+12%
RarityUncommon
Sell Value1 point

Signature Scrambler Circuit
A Military grade device used to minimize and distort ship emissions. Somewhat legendary, this unit is said to make it impossible to locate a Star Pirate who doesn't want to be found.

 Mk I  Mk II  Mk III  Mk IV  Mk V  Mk VI
Weapons+15%18%20%22%24%26%29%
Shields+50%54%58%62%66%70%75%
Engines+15%18%20%22%24%26%29%
Damage Modifier+1122334
Surprise Chance+10%22%24%26%28%30%34%
Surprise Damage+155070100140180220
Critical Chance0%0%1%2%3%4%5%
Critical Damage0012345
Reduce Crit. Chance0%0%0%1%2%3%4%
Reduce Crit. Damage00015305060
RarityVery Rare
Sell Value250 points

Signature Scrambler Circuit - NOM
Nanometer-scale Optimization Modules bundle raw materials with single-use nanomachines which uniquely integrate components into a ship. Efficiency and effectiveness are progressively increased, but this irreversible process of meshing items with ships makes upgraded items useless for sale or spare parts. As a result, they are bound to a single captain and AI system and cannot be traded.

RarityRare+
Sell Value10 points

Sirius
CONSUMABLE
Named for the first star to rise in the sky on old Earth, this item increases your max Research and critical chance.

Duration30 minutes
Critical Chance+15%
Research Units+15.0
RarityRare+ (Not currently findable)
Sell Value$1

Slip Stream Drive
CONSUMABLE
This small canister is manufactured in secret by the AI Council. When applied to a drive unit, it releases what appears to be a stream of nanites into the drive systems. Beyond that, any knowledge of its function is the sole property of the AI Council. The technology boost it grants is temporary and short-lived, as the substance reverses its modifications when its limited uses are consumed.

Duration30 minutes
Weapons+10%
Engines+60%
Malfunction Chance-5%
Reduce Crit. Chance+5%
Reduce Crit. Damage+60
RarityRare (Not currently findable)
Sell Value$9,000

Small Bomb
CONSUMABLE
Small, non-descript, low-signature electronic disruption circuits; when triggered they can wreak havoc with energy systems.

Min Damage5%
Max Damage20%
RarityUncommon
Sell Value$9,000

Smiter
A Unique Item: after an intense fight with a Pod Destroyer, this weapon was salvaged by Mr Awesome, Captain of the first Ship to Reach Level 90. It is a highly effective weapon with exceptional range.

Weapons+100%
Engines+16%
RarityNot Findable (Not currently findable)
Sell Value$0

Snowball Bomb
CONSUMABLE
Small focused laser matrices causing atoms to sharply reduce Brownian motion. The result is an extreme but localized drop in pressure and temperature. While a failure for the original superconductor intention, enterprising individuals have realized these can make deadly bombs.

Min Damage10%
Max Damage60%
RarityNot Findable (Not currently findable)
Sell Value$9,000

Snowflake
CONSUMABLE
A beautiful, yet delicate souvenir from the outermost parts of the system. Known to many but seen by few, these items have a short half life, and expire quickly.

RarityCommon (Not currently findable)
Sell Value$5,100

Stabilizer Module
The use of many modified systems often leaves Free Captains vulnerable to system wide malfunctions. Using modified stabilizers originally designed for station attitude control helps improve system reliability at a slight cost to maximum ship energy levels. Newer stations use more modern modules making these after market modifications hard to come by.

Malfunction Chance-2%
Critical Damage+2
Max Energy-1.0
RarityRare (Findable through Exclusive Search)
Sell Value40 points

Starcrash Celebration Cake
CONSUMABLE
Customs among post-starcrash humanity are complex and downright strange. Many traditions come and go, short-lived as a sunspot - but absurdly, a few seem to stick. In the case of Starcrash Celebration Cake, mankind chose to celebrate its greatest disaster, rather than mourn it. And what's a party without delicious, frosted cake? So, once a year (or whenever the fancy strikes) free captains throughout the solar system negotiate with their kitchen AIs, promising to cut carbs and run laps if the AIs will just let them eat cake!

Duration30 minutes
Weapons+15%
Shields-5%
Engines+30%
Malfunction Chance-2%
Damage Modifier+2
Surprise Chance+5%
Surprise Damage+100
RarityUncommon+ (Not currently findable)
Sell Value$9,000

Stealth Drive Unit
The discovery of both gravity and lightwave manipulation was instantly taken on by Engine Designers to create engines that were not as powerful, but much harder to detect by standard equipment.

Engines+35%
Malfunction Chance+2%
Surprise Chance+7%
Surprise Damage+12
RarityUncommon (Not currently findable)
Sell Value1 point

Stealth Plating
The discovery of advanced gravity and lightwave manipulation meant that truly stealthy armor plating was made possible. This has certain advantages and disadvantages especially as engine and weapons units need to be partially muzzled to gain full effect.

Weapons-10%
Shields+10%
Damage Modifier-1
Surprise Chance+5%
Hull Points+50
RarityUncommon (Not currently findable)
Sell Value1 point

Sunburst Chardonnay
CONSUMABLE
Banned by the AI Council, this mysterious, full-bodied wine has been produced and quietly distributed through the system by the Sons of Earth. The grapes from which it is made are grown in intricate Mercurian hydroponic farms, moving on tracks to stay in the safe zone of the Mercurian terminator. The fruits thrive in perpetual twilight; in the purest sunlight in the Solar System. The wine is a symbol of a golden utopia - one not from the AI Council. The AI Council has declared it contraband. For that same reason, Captains and crews alike will stop at nothing to have it.

Duration30 minutes
Shields+15%
Critical Chance+2%
Critical Damage+30
Reduce Crit. Chance+8%
Reduce Crit. Damage+60
RarityRare (Not currently findable)
Sell Value$9,000

Sunburst Syrah
CONSUMABLE
The success of Sunburst Chardonnay has encouraged the Vineyard on Mercury to branch out. Grown in intricate Mercurian hydroponic farms, the deep red grapes that are used in this wine make use of the long day/night cycle natural to Mercury. The wine is a Vintner's masterpiece and a symbol of the Sons of Earth defiance of the AI Council. The AI Council has declared it contraband. For that same reason, Captains and crews alike will stop at nothing to have it.

Duration30 minutes
Shields+10%
Engines+20%
Critical Chance+1%
Critical Damage+15
Reduce Crit. Chance+2%
Reduce Crit. Damage+30
Max Fuel+2
Fuel Restored+2
RarityRare (Not currently findable)
Sell Value$9,000

Surgical Singularity
Forged by the same Uru process as the legendary Mjolnir, this armament was salvaged from the wreckage of the Heart of Terror after its defeat at the hands of the premier ascender. This artifact is named after its uncanny ability to slice through hulls with surgical precision.

Weapons+120%
Engines+35%
Malfunction Chance-2%
Damage Modifier+2
RarityUpgraded (Not currently findable)
Sell Value$0

T.U.N.A
CONSUMABLE
This historic ration, The United Nations Apportionment, is shockingly good. It was not only the favourite emergency ration of the UN but turned into well sought after ration. Even today, post-Starcrash, cans of this exist and are fought over by rough and tumble pirates. It's never been clear, but somehow it provides a serene viewpoint that puts the user into an ultimate flow state. If given to a captain and crew, it reduces malfunctions.

Duration30 minutes
Malfunction Chance-20%
RarityRare
Sell Value$24,000

Tactical Force Firing
Enigma
Between this device, and the knowledge gained from the Eridian Security Force, your ship's attack capacity (and to some degree it's defence) are much improved.

Weapons+25%
Shields-5%
Engines+20%
Hull Points+35
RarityUncommon+
Sell Value2 points

Targeting Protocol
Protocol
The ACAIs have found standard operating procedures that improve firing accuracy. Translating these procedures to ships of Free Captains has resulted in the Targeting Protocol.

Weapons+5%
Critical Chance+5%
Critical Damage+12
RarityUncommon+
Sell Value2 points

Teumessian
Enigma
Based on the mighty gigantic Greek fox. The Legend says it could never be caught and would prey upon criminals; this adapter will give you an edge in surprise.

 Mk I  Mk II  Mk III
Engines+15%16%17%18%
Damage Modifier+15202530
Surprise Chance+5%6%7%8%
Surprise Damage+10152025
Critical Chance+15%16%17%18%
Critical Damage+15202530
RarityRare+
Sell Value10 points

Thuban
Probets
We now know that this is in fact a binary star, but Ancient texts also referred to this star as Adib and The Dragon's Tail.

Shields+28%
Enemy Malfunction Chance+2%
Critical Chance+8%
RarityUncommon+
Sell Value2 points

Tigris
Enigma
Like its namesake, this Tiger-themed adapter stalks and hunts its prey from heights and shadows.

 Mk I  Mk II  Mk III
Weapons+5%6%7%8%
Shields+10%11%12%13%
Engines+5%6%7%8%
Damage Modifier+20253035
Enemy Crit. Chance-10%-11%-12%-13%
RarityRare
Sell Value5 points

Trajectory Altering Enigma Routines
AI
These routines vastly improve the evasive maneuvers of your craft by making them much harder to predict and counter. Sometimes being in just the right spot can make your shots more devastating, or mean the difference in surprising an opponent.

 Mk I  Mk II  Mk III
Weapons+3%7%12%18%
Shields+3%7%12%18%
Engines+3%7%12%18%
RarityRare+
Sell Value80 points

Trireme
Enigma
Like its namesake - fast, powerful, and full of surprises in battle.

Weapons+10%
Shields+5%
Engines+5%
Surprise Chance+8%
RarityUncommon+
Sell Value2 points

Tritanium Armor
Standard space armor - a dark material meant to minimize heat loss and maximize energy absorption while providing radiation protection. In deep space the first enemy is the void and freezing; the second is baking to death.

Hull Points+65
RarityCommon+
Sell Value$9,000

Triton
Enigma
Twisted seashell embossed on this adapter refers to the Mighty Son of Poseidon that ruled in a golden palace beneath the ancient seas. Mighty and powerful.

 Mk I  Mk II  Mk III
Weapons+10%11%12%13%
Shields+20%21%22%23%
Engines+4%5%6%7%
Damage Modifier+20253035
Hull Points+40506070
Max Fuel0000
RarityRare
Sell Value5 points

Upgraded AI Prototype
CONSUMABLE
While the AIs represent the epitome of modern technology, even they continue to look for improvements. Recent developments in quantum manipulation and pico-architectural manufacturing offer promising results. The AI Council is allowing certain ship captains the opportunity to test out these new systems for a few cycles.

Duration2 days
Weapons+5%
Shields+10%
Engines+5%
Damage Modifier+2
Critical Chance+5%
Critical Damage+10
Enemy Crit. Chance-5%
Reduce Crit. Chance+10%
Hull Points+100
RarityRare+ (Findable through Exclusive Search)
Sell Value$0

Vega
Probets
The 2nd vertex of the Summer Triangle, when viewed from ancient earth, Vega was the brightest star in the constellation Lyra. When viewed from an opposing ship, Vega instills fear and dread. Enhances the elements that Deneb takes away!

Shields+20%
Malfunction Chance-1%
Hull Points+100
RarityUncommon+
Sell Value2 points

Vulpecula
Neural
The Fox - swift and cunning. Use Vulpecula when speed and surprise are your most important assets.

Engines+25%
Malfunction Chance-5%
Enemy Malfunction Chance+1%
Surprise Chance+8%
Surprise Damage+80
RarityRare+
Sell Value10 points

Walkin Whisky Shot
CONSUMABLE
A small tumbler of the renowned Walkin Whisky beverage, the oldest known truly fine whisky. While Walkin Whisky itself is exceedingly rare, finding someone willing to share their bottle is even more so. Even as small an amount as this often carries a huge associated cargo cost.

Duration30 minutes
Weapons+6%
Shields+2%
Damage Modifier+2
Hull Points+20
RarityUncommon+ (Not currently findable)
Sell Value$15,000

Weapons Control
Hybrid
Efficiencies from combining Sol AI and ACAI knowledge synthesis provide superior micro control.

Weapons+12%
RarityUncommon
Sell Value1 point

Xeortrium Armor
Discovered just before the Starcrash, xeortrium is a rare asteroid metal which can be worked into nanotubes providing excellent tensile strength and armor. The latticework is much less bulky. Unfortunately it is also easily spotted by scanners due to its rarity.

 Mk I  Mk II  Mk III  Mk IV  Mk V  Mk VI
Shields0%0%1%4%9%12%15%
Engines0%0%0%3%6%9%12%
Malfunction Chance0%0%-1%-1%-1%-2%-2%
Reduce Crit. Chance0%1%2%4%6%8%10%
Reduce Crit. Damage0102030405060
Hull Points+150180210240270300333
Max Fuel0000000
RarityRare
Sell Value40 points

Xeortrium Armor - NOM
Nanometer-scale Optimization Modules bundle raw materials with single-use nanomachines which uniquely integrate components into a ship. Efficiency and effectiveness are progressively increased, but this irreversible process of meshing items with ships makes upgraded items useless for sale or spare parts. As a result, they are bound to a single captain and AI system and cannot be traded.

RarityUncommon+
Sell Value$4,000