ProtocolNeuralAIHybridEnigmaProbets

ConsumablesPartsInstallableUniquesALL
 Installable List

Barsoom Pacifier
A specialized weapon first used by Resistance on Mars. Certainly not Martian tech so origins unknown. For now.

 Mk I  Mk II  Mk III  Mk IV  Mk V  Mk VI
Weapons+90%93%95%97%102%110%116%
Shields-25%-24%-22%-23%-26%-30%-29%
Engines+30%34%37%41%46%55%66%
Surprise Chance0%5%5%7%10%15%20%
Surprise Damage0255075125150175
Hull Points+5101520253035
Max Fuel0000000
RarityVery Rare
Sell Value250 points

Black Hole Generator
A black hole is an intensely dense, curved region of space-time which absorbs all matter and energy within its event horizon. The Generator is used to create tiny Black Holes that last for less than a microsecond. When projected into the hull of an opponents ship, crippling damage ensues, as matter and energy are absorbed, then released as deadly Hawking Radiation. When in use, the system provides a spike of energy that can be harnessed by the Ship's AI to boost both engines and defensive systems.

 Mk I  Mk II  Mk III  Mk IV  Mk V  Mk VI
Weapons+80%84%88%92%96%100%108%
Shields+50%51%52%53%54%55%57%
Engines+50%51%52%53%54%55%57%
Critical Chance+1%2%3%4%5%6%7%
Critical Damage+5102030406075
Hull Points051015202530
Max Fuel0000000
RarityVery Rare+
Sell Value500 points

Class I Energy Shield
Energy Shields can deflect energy weapons. Since all combat in space uses energy weapons (missiles are too slow) this means shields are critical for defense. The more powerful the shield, the more damage that is deflected.

Shields+10%
RarityVery Common
Sell Value$2,400

Class I Energy Technology
While solid fuel is no longer used, energy drivers still rely upon conversion of raw materials to generate sufficient power. Class I Energy Technology increase the available ship energy.

 Mk I  Mk II  Mk III  Mk IV  Mk V  Mk VI
Weapons0%3%6%15%18%20%22%
Shields0%5%12%17%22%26%30%
Engines0%0%0%2%2%2%2%
Malfunction Chance0%0%0%0%0%-1%-1%
Max Energy+0.81.01.21.31.52.02.5
RarityRare
Sell Value40 points

Class II Energy Technology
While solid fuel is no longer used, energy drivers still rely upon conversion of raw materials to generate sufficient power. Class II Energy Technology increase the available ship energy. It also provides a modicum of research benefits at higher levels.

 Mk I  Mk II  Mk III  Mk IV  Mk V  Mk VI
Weapons+2%5%10%13%18%20%22%
Shields+3%5%8%10%13%15%17%
Engines+2%3%5%8%10%12%14%
Damage Modifier0011122
Research Units0.01.02.03.04.05.06.0
Max Energy+1.01.31.51.82.02.52.8
RarityRare+
Sell Value80 points

Class III Drive Unit
The discovery of gravity manipulation brought the age of real space flight into possibility. Using no propellant, this unit provides good acceleration.

Engines+30%
Surprise Chance+3%
Surprise Damage+1
RarityCommon
Sell Value$6,000

Class III Energy Shield
Energy Shields can deflect energy weapons. Since all combat in space uses energy weapons (missiles are too slow) this means shields are critical for defense. The more powerful the shield, the more damage that is deflected.

Shields+30%
RarityCommon
Sell Value$6,000

Class III Energy Technology
While solid fuel is no longer used, energy drivers still rely upon conversion of raw materials to generate sufficient power. Class III Energy Technology increase the available ship energy.

 Mk I  Mk II  Mk III  Mk IV  Mk V  Mk VI
Weapons0%6%12%18%24%30%39%
Damage Modifier0123455
Critical Chance0%1%1%2%2%2%2%
Critical Damage051015202530
Hull Points02550100150200250
Max Fuel0000000
Max Energy+3.03.03.23.43.74.04.3
RarityVery Rare
Sell Value250 points

Class V Drive Unit
The discovery of gravity manipulation brought the age of real space flight into possibility. Using no propellant, this unit provides very good acceleration.

Engines+50%
Surprise Chance+5%
Surprise Damage+2
RarityCommon+
Sell Value$9,000

Class V Energy Shield
Energy Shields can deflect energy weapons. Since all combat in space uses energy weapons (missiles are too slow) this means shields are critical for defense. The more powerful the shield, the more damage that is deflected.

Shields+50%
RarityCommon+
Sell Value$9,000

Class VI Stealth Drive
The discovery of both gravity and lightwave manipulation was instantly taken on by Engine Designers to create engines that were not as powerful, but much harder to detect and defend against by standard equipment.

 Mk I  Mk II  Mk III  Mk IV  Mk V  Mk VI
Engines+60%62%64%68%71%73%77%
Malfunction Chance+1%0%0%-1%-1%-1%-1%
Enemy Malfunction Chance+1%1%1%2%2%2%2%
Surprise Chance+9%9%11%12%13%14%15%
Surprise Damage+25303035404550
Critical Chance+1%1%1%2%2%3%4%
Critical Damage+25253035404550
RarityRare+ (Not currently findable)
Sell Value80 points

Class VI Stealth Plating
The discovery of both gravity and lightwave manipulation was taken on by Pacifists Ship Designers to create plating that helped defend their ships in their prefered way - by hiding!

 Mk I  Mk II  Mk III  Mk IV  Mk V  Mk VI
Weapons+10%13%16%19%22%25%28%
Shields+30%34%38%42%46%50%54%
Engines0%2%4%6%8%10%12%
Malfunction Chance-1%-1%-2%-2%-3%-3%-4%
Damage Modifier+1112223
Critical Chance0%1%1%2%2%3%4%
Reduce Crit. Chance0%25%30%35%40%45%50%
Hull Points+200220240260280300320
Max Fuel0000000
RarityRare+ (Not currently findable)
Sell Value80 points

Class VII Drive Unit
The discovery of gravity manipulation brought the age of real space flight into possibility. Using no propellant, this unit provides great acceleration.

 Mk I  Mk II  Mk III  Mk IV  Mk V  Mk VI
Engines+70%74%78%82%86%90%94%
Malfunction Chance0%0%-1%-1%-1%-2%-2%
Damage Modifier0000123
Surprise Chance+7%7%7%7%7%7%8%
Surprise Damage+3338888
RarityRare
Sell Value40 points

Class VII Energy Shield
Energy Shields can deflect energy weapons. Since all combat in space uses energy weapons (missiles are too slow) this means shields are critical for defense. The more powerful the shield, the more damage that is deflected.

 Mk I  Mk II  Mk III  Mk IV  Mk V  Mk VI
Shields+70%74%78%82%86%90%94%
Malfunction Chance0%0%-1%-1%-1%-2%-2%
Enemy Malfunction Chance0%0%0%0%1%2%3%
RarityRare
Sell Value40 points

Class VIII Drive Unit
The discovery of gravity manipulation brought the age of real space flight into possibility. Using no propellant, this unit provides great acceleration.

 Mk I  Mk II  Mk III  Mk IV  Mk V  Mk VI
Engines+80%84%88%92%96%100%104%
Malfunction Chance0%0%-1%-1%-1%-2%-2%
Surprise Chance+8%8%8%8%8%8%8%
Surprise Damage+4444444
Reduce Crit. Chance0%1%2%3%4%5%6%
Reduce Crit. Damage0123456
RarityRare+
Sell Value80 points

Class VIII Energy Shield
Energy Shields can deflect energy weapons. Since all combat in space uses energy weapons (missiles are too slow) this means shields are critical for defense. The more powerful the shield, the more damage that is deflected.

 Mk I  Mk II  Mk III  Mk IV  Mk V  Mk VI
Shields+80%84%88%92%96%100%104%
Malfunction Chance0%0%-1%-1%-1%-2%-2%
Reduce Crit. Chance0%1%2%3%4%5%6%
Reduce Crit. Damage071421283542
RarityRare+
Sell Value80 points

Class X Drive Unit
The discovery of gravity manipulation brought the age of real space flight into possibility. Using no propellant, this unit provides excellent acceleration.

 Mk I  Mk II  Mk III  Mk IV  Mk V  Mk VI
Engines+100%105%110%115%120%125%133%
Malfunction Chance0%-1%-1%-2%-2%-3%-3%
Surprise Chance+10%10%10%10%10%10%15%
Surprise Damage+551015202530
Critical Chance0%0%1%1%2%2%2%
Critical Damage0011111
Enemy Crit. Chance0%0%0%-1%-1%-2%-2%
Reduce Crit. Chance0%1%1%1%2%2%2%
Reduce Crit. Damage02510101520
Hull Points0153045607590
Max Fuel0000000
RarityVery Rare
Sell Value250 points

Class X Energy Shield
Energy Shields can deflect energy weapons. Since all combat in space uses energy weapons (missiles are too slow) this means shields are critical for defense. The more powerful the shield, the more damage that is deflected.

 Mk I  Mk II  Mk III  Mk IV  Mk V  Mk VI
Shields+100%105%110%115%120%125%133%
Malfunction Chance0%-1%-1%-1%-1%-2%-3%
Enemy Malfunction Chance0%0%0%1%1%2%3%
Reduce Crit. Chance+1%2%3%4%5%6%7%
Reduce Crit. Damage+2468101214
Hull Points0369122540
Max Fuel0000000
RarityVery Rare
Sell Value250 points

Cyberlink AI
The Cyberlink AI provides for additional research capacity. This enables additional neural nets to be installed in the Cyberlink that all spaceships use to talk to the regen droids.

 Mk I  Mk II  Mk III  Mk IV  Mk V  Mk VI
Shields0%0%1%2%3%6%9%
Engines0%6%15%25%30%35%40%
Damage Modifier0000011
Hull Points0153045607590
Max Fuel0000000
Research Units+0.81.01.31.52.02.22.4
RarityRare
Sell Value40 points

Cyberpositronic AI
An extension of the Cyberlink that utilises the processing power of all ship components to boost research capacity.

 Mk I  Mk II  Mk III  Mk IV  Mk V  Mk VI
Engines0%5%10%15%20%25%33%
Malfunction Chance0%-2%-3%-5%-7%-9%-9%
Enemy Malfunction Chance0%1%1%2%2%2%2%
Surprise Chance0%5%10%10%15%15%20%
Surprise Damage0152535507590
Enemy Crit. Chance0%-1%-1%-2%-2%-3%-3%
Reduce Crit. Chance0%1%2%2%3%4%5%
Reduce Crit. Damage0102030456075
Research Units+6.06.57.38.19.011.013.0
Max Energy0.00.00.00.00.00.00.3
RarityVery Rare
Sell Value250 points

Depleted Uranium Plating
Dangerous to use, this armor is nevertheless exceptionally dense. The mass is resistant to energy weapons, however it gives off so much residual radiation it interferes with targeting computers.

 Mk I  Mk II  Mk III  Mk IV  Mk V  Mk VI
Weapons-10%-8%-6%-4%-2%0%0%
Shields+10%13%18%25%28%30%32%
Engines-30%-28%-25%-22%-18%-15%-12%
Malfunction Chance0%0%-1%-1%-1%-2%-2%
Enemy Malfunction Chance0%0%0%1%1%2%2%
Hull Points+250260280320330360390
Max Fuel0000000
RarityRare
Sell Value40 points

Efficient Cyberlink AI
An extension of the Cyberlink that all spaceships use to the regen droids, an enhanced Cyberlink AI provides for additional research capacity.

 Mk I  Mk II  Mk III  Mk IV  Mk V  Mk VI
Weapons0%0%5%10%15%20%28%
Shields0%4%12%18%22%25%28%
Malfunction Chance0%-2%-4%-6%-8%-10%-12%
Damage Modifier0112233
Critical Chance0%1%2%2%3%3%4%
Critical Damage024681012
Research Units+4.04.55.05.66.37.07.7
Max Energy0.00.20.40.60.81.01.2
RarityVery Rare
Sell Value250 points

Fuel Cell Module
While originally designed for energy storage on stations, Free Captains have adapted the technology to allow greater travel range for their ships. Newer stations use more modern modules making these after market modifications hard to come by.

Max Fuel+4
RarityRare+ (Findable through Exclusive Search)
Sell Value80 points

Fusion Beam
A series of heavy ion fusion drivers and intermittent virtual electrostatic quadrupoles by high-charge energy manipulation. The result is an intensely focussed coherent stream of high energy particles with a very long range.

Weapons+23%
Engines+5%
RarityCommon
Sell Value$6,000

Fusion Blaster Array
A series of precisely linked heavy fusion beams in a complementary array - range is greatly increased.

 Mk I  Mk II  Mk III  Mk IV  Mk V  Mk VI
Weapons+30%38%45%53%60%68%76%
Engines+5%5%8%15%15%15%15%
Malfunction Chance0%-1%-1%-1%-1%-2%-2%
Surprise Chance+3%3%3%4%5%6%7%
Surprise Damage+15151520253035
RarityRare
Sell Value40 points

Galilea
While the foundations may be turtles all the way down, the Galilea is an example of front-line equipment which is equally desired and feared by many. The providence of this device is unknown but troubling as the technology is distinctly more specialised than current AIC developed tech.

 Mk I  Mk II  Mk III  Mk IV  Mk V  Mk VI
Weapons+85%89%93%97%101%105%113%
Shields+90%93%96%99%102%105%113%
Damage Modifier0112233
Surprise Chance-20%-17%-15%-12%-10%-8%-5%
Surprise Damage-25-20-15-10-500
Hull Points+30507090110150165
Max Fuel0000000
RarityVery Rare+
Sell Value500 points

Gravitic Deflection Lens
This device does not work or look like an optical lens, but uses quantum gravity fields to warp the space near a ship in order to provide performance boosts to engines and shields. As a bonus, it can also be called upon as a fairly effective weapon, working much like a graviton beam.

 Mk I  Mk II  Mk III  Mk IV  Mk V  Mk VI
Weapons+60%64%68%72%76%80%86%
Shields+60%64%68%72%76%80%86%
Engines+60%64%68%72%76%80%86%
Malfunction Chance0%0%0%-1%-1%-2%-2%
Enemy Malfunction Chance0%1%1%1%1%2%2%
Hull Points+4070125175250300350
Max Fuel0000000
RarityVery Rare+
Sell Value500 points

Graviton Beam
Materializing in mid-space, vortexes of gravitational imbalance stream outwards. While slow to appear, they do not require great accuracy as the wild gravity effects can crush an enemy at range.

 Mk I  Mk II  Mk III  Mk IV  Mk V  Mk VI
Weapons+55%58%61%65%68%71%74%
Malfunction Chance+6%6%6%5%5%4%4%
Damage Modifier+1112233
Critical Chance0%1%1%1%2%2%2%
Critical Damage002025253030
RarityRare
Sell Value40 points

Graviton Beam Array
A precisely linked series of heavy graviton beams. Materializing in mid-space, vortexes of gravitational imbalance stream outwards. While slow to appear, they do not require great accuracy as the wild gravity effects can crush an enemy at range.

 Mk I  Mk II  Mk III  Mk IV  Mk V  Mk VI
Weapons+65%68%71%75%78%81%84%
Shields0%1%2%4%6%8%10%
Malfunction Chance+7%7%7%6%6%5%5%
Damage Modifier+1112223
Critical Chance+3%3%3%3%3%3%3%
Critical Damage+50525456586062
RarityRare+
Sell Value80 points

Heavy Armor
Consisting of scrap salvaged from destroyed vessels and heavy materials pulled from asteroids, this crude armor nevertheless assists to defend ships.

Hull Points+30
RarityCommon
Sell Value$6,000

Inertial Neutraliser
General Relativity redefined the concept of inertia. The device uses an exotic energy generator to enhance the effects of geodesic relativistic deviation so as to apparently violate the Newtonian laws of inertial motion. The upside of this is enhanced speed as engines have less effective mass to push against as well as extra energy for shields and weapons. Unfortunately, the basic materials needed are extremely rare.

 Mk I  Mk II  Mk III  Mk IV  Mk V  Mk VI
Weapons+50%51%52%53%54%55%57%
Shields+50%51%52%53%54%55%57%
Engines+80%84%88%92%96%100%108%
Malfunction Chance0%0%-1%-1%-2%-3%-3%
Enemy Malfunction Chance0%1%1%2%3%4%4%
Surprise Chance+1%2%4%6%8%10%18%
Surprise Damage+1020406080100125
Critical Chance0%1%1%2%2%3%3%
Critical Damage05510101515
Reduce Crit. Chance0%1%2%3%4%5%6%
Reduce Crit. Damage051015202530
RarityVery Rare+
Sell Value500 points

Ion Pulse Heavy Cannon
A basic weapon without accuracy or finesse but compensated for with pure size.

Weapons+38%
Engines-10%
Malfunction Chance+5%
RarityUncommon
Sell Value1 point

Laser Beam
A low-yield laser intended for combat. Star vessels this far from the sun are designed to maximize heat retention. Concentrated coherent light takes advantage of this to inflict damage to an enemy vessel.

Weapons+10%
Damage Modifier+1
RarityVery Common
Sell Value$2,400

Linked Nanobot Casing
Atomic-sized Nanobots coaxed into protecting specific portions of the ship can provide amazing strength allowing for less mass and superior protection. While limited, the effect is still astounding, however there is a constant energy cost to keep the links.

 Mk I  Mk II  Mk III  Mk IV  Mk V  Mk VI
Shields+25%28%32%36%40%45%52%
Engines+5%5%5%5%5%5%6%
Malfunction Chance-1%-3%-5%-7%-9%-12%-12%
Reduce Crit. Chance0%3%6%9%12%15%18%
Reduce Crit. Damage0153045607590
Hull Points+225250275300325350400
Max Fuel0000000
Max Energy-1.0-1.0-1.0-1.0-1.0-2.0-2.0
RarityVery Rare
Sell Value250 points

Mauler Array
A surprisingly devastating array of various common beam weapons coupled with disabled engine safety overrides to siphon what the creators call 'excess engine output' into weapons. This motley configuration of parts and lesser weapons destroys anything in its path, but partially cripples any ship whose captain is crazy enough to mount one.

 Mk I  Mk II  Mk III  Mk IV  Mk V  Mk VI
Weapons+125%135%145%155%165%175%191%
Engines-15%-12%-9%-6%-3%0%0%
Malfunction Chance+8%7%6%5%4%3%2%
Enemy Malfunction Chance-3%-2%-2%-1%-1%0%0%
Damage Modifier+2345677
Critical Chance+1%2%3%5%7%9%15%
Critical Damage+5060708095110110
Reduce Crit. Chance-15%-13%-11%-9%-7%-5%-3%
RarityVery Rare+
Sell Value500 points

Military Targeting Computer
Scavenged from a Martian Interceptor, this predictive targeting unit adapts to all known weapons decreasing misfire chances and augmenting other weapons considerably though with a corresponding energy drain.

 Mk I  Mk II  Mk III  Mk IV  Mk V  Mk VI
Weapons+15%19%23%27%31%35%40%
Shields0%2%4%6%8%10%13%
Engines+10%11%12%13%14%15%17%
Malfunction Chance-5%-7%-8%-9%-10%-11%-12%
Enemy Malfunction Chance0%0%0%1%1%1%1%
Damage Modifier+1111222
Surprise Chance+35%35%35%35%35%35%35%
Surprise Damage+6101520354045
Critical Chance0%1%1%2%2%3%3%
Critical Damage0112233
Enemy Crit. Chance0%-1%-1%-2%-2%-3%-4%
Reduce Crit. Chance+1%2%3%4%5%6%7%
Reduce Crit. Damage+2468101214
Max Energy-1.0-1.0-1.0-1.0-1.0-1.0-1.0
RarityVery Rare
Sell Value250 points

Neutron Emitter Array
Multiple streams of concentrated beams of neutrons. Generally a reliable weapon yet prone to sporadic system safety shutdowns to stop the unit from exploding!

Weapons+30%
Malfunction Chance+5%
Damage Modifier+1
RarityUncommon
Sell Value1 point

Overamped Laser Battery
The Overamped Laser Battery is a grouping of Laser Beams that have been pushed past their normal fault tolerance. This is immensely powerful but can fail at any time. It also interferes with the Shields and causes feedback on the Engines.

 Mk I  Mk II  Mk III  Mk IV  Mk V  Mk VI
Weapons+70%71%74%76%78%80%84%
Shields-5%0%0%5%8%10%10%
Engines-10%-10%-9%-9%-9%-9%-6%
Malfunction Chance+24%24%23%20%19%18%18%
Damage Modifier+4445566
Critical Chance0%0%0%0%0%1%2%
Critical Damage0000036
RarityRare
Sell Value40 points

Phaser Emitter
Creating waves of high probability of quark appearance and disappearance the phaser wreaks havoc on electrical and electronic systems, passing through armour with ease although the particle streams are not reliable to materialize within the vulnerable portions of the enemy vessel.

 Mk I  Mk II  Mk III  Mk IV  Mk V  Mk VI
Weapons+53%57%60%62%66%70%75%
Engines+15%16%20%30%33%40%45%
Malfunction Chance0%0%0%-1%-1%-1%-1%
RarityRare+
Sell Value80 points

Phaser Emitter Array
Known affectionately as a PEA SHOOTER, this is an array of synchronized Phaser Emitters. Creating waves of high probability of quark appearance and disappearance the phaser wreaks havoc on electrical and electronic systems, passing through armour with ease although the particle streams are not reliable to materialize within the vulnerable portions of the enemy vessel.

 Mk I  Mk II  Mk III  Mk IV  Mk V  Mk VI
Weapons+70%76%82%88%94%100%108%
Engines+25%29%33%37%41%45%50%
Malfunction Chance-2%-2%-3%-4%-5%-6%-7%
RarityVery Rare
Sell Value250 points

Plasma Cannon
Creating an energy vacuum makes for a hot time when a high energy source follows right behind - like your target's engine. Assuming of course that the vacuum is used - and doesn't cause a sympathetic effect around YOUR engine...

 Mk I  Mk II  Mk III  Mk IV  Mk V  Mk VI
Weapons+110%118%126%134%142%150%163%
Engines-10%-8%-6%-4%-2%0%0%
Malfunction Chance+8%6%4%3%2%1%0%
Damage Modifier0000011
Surprise Chance+3%4%5%6%7%8%9%
Surprise Damage+15202540557590
RarityVery Rare
Sell Value250 points

Precision Firing Module
While originally designed for station mounted defensive weapons, Free Captains have adapted the systems to improve weapon and shield energy output levels. Newer stations use more modern modules making these after market modifications hard to come by.

Weapons+12%
Shields+5%
Malfunction Chance-4%
RarityRare (Findable through Exclusive Search)
Sell Value40 points

Pulsar Beam
Triggering a web-like grid of crisscrossing radiation stripes, the Pulsar Beam is a highly effective weapon with exceptional range. The broad effect radius makes it a challenge to ensure the full power is brought to bear on the enemy vessel.

 Mk I  Mk II  Mk III  Mk IV  Mk V  Mk VI
Weapons+100%107%114%121%128%135%145%
Engines+15%18%23%27%33%36%39%
Malfunction Chance0%0%-1%-1%-2%-2%-3%
Damage Modifier-1-101122
RarityVery Rare
Sell Value250 points

Reflective Field Dynamo
This is the state of the art in Pacifist reflective defense technology, providing a sizeable boost to shields. On top of this standard benefit, the dynamo absorbs energy from attacks to be reused in part in the engines for fast getaways. The remainder of weapons fire is reflected back at attackers, allowing the Pacifists to technically refrain from harming living beings.

 Mk I  Mk II  Mk III  Mk IV  Mk V  Mk VI
Weapons+50%51%52%53%54%55%57%
Shields+80%84%88%92%96%100%108%
Engines+50%51%52%53%54%55%57%
Malfunction Chance0%-1%-2%-3%-5%-7%-7%
Enemy Malfunction Chance0%0%0%0%0%1%1%
Reduce Crit. Chance+2%4%6%9%12%15%18%
Reduce Crit. Damage+1020304050100150
Hull Points01020305075100
Max Fuel0000000
RarityVery Rare+
Sell Value500 points

Rekall Plating
This plating protects, as all good Armour should, but has specialized technology enabling ships systems to research deeper, and with upgrades, faster. Though that can make the Captain and ship AI distracted. It seems to tap into memories that aren't even yours. Or perhaps, even human.

 Mk I  Mk II  Mk III  Mk IV  Mk V  Mk VI
Shields+30%31%32%35%40%45%50%
Engines-10%-9%-8%-6%-4%-2%0%
Malfunction Chance+3%2%1%0%0%0%0%
Hull Points+506580100150200250
Max Fuel0000000
Research Units+1.01.01.03.05.010.012.0
Max Energy0.00.00.01.01.02.02.2
RarityRare+
Sell Value80 points

Signature Scrambler Circuit
A Military grade device used to minimize and distort ship emissions. Somewhat legendary, this unit is said to make it impossible to locate a Star Pirate who doesn't want to be found.

 Mk I  Mk II  Mk III  Mk IV  Mk V  Mk VI
Weapons+15%18%20%22%24%26%29%
Shields+50%54%58%62%66%70%75%
Engines+15%18%20%22%24%26%29%
Damage Modifier+1122334
Surprise Chance+10%22%24%26%28%30%34%
Surprise Damage+155070100140180220
Critical Chance0%0%1%2%3%4%5%
Critical Damage0012345
Reduce Crit. Chance0%0%0%1%2%3%4%
Reduce Crit. Damage00015305060
RarityVery Rare
Sell Value250 points

Stabilizer Module
The use of many modified systems often leaves Free Captains vulnerable to system wide malfunctions. Using modified stabilizers originally designed for station attitude control helps improve system reliability at a slight cost to maximum ship energy levels. Newer stations use more modern modules making these after market modifications hard to come by.

Malfunction Chance-2%
Critical Damage+2
Max Energy-1.0
RarityRare (Findable through Exclusive Search)
Sell Value40 points

Stealth Drive Unit
The discovery of both gravity and lightwave manipulation was instantly taken on by Engine Designers to create engines that were not as powerful, but much harder to detect by standard equipment.

Engines+35%
Malfunction Chance+2%
Surprise Chance+7%
Surprise Damage+12
RarityUncommon (Not currently findable)
Sell Value1 point

Stealth Plating
The discovery of advanced gravity and lightwave manipulation meant that truly stealthy armor plating was made possible. This has certain advantages and disadvantages especially as engine and weapons units need to be partially muzzled to gain full effect.

Weapons-10%
Shields+10%
Damage Modifier-1
Surprise Chance+5%
Hull Points+50
RarityUncommon (Not currently findable)
Sell Value1 point

Tritanium Armor
Standard space armor - a dark material meant to minimize heat loss and maximize energy absorption while providing radiation protection. In deep space the first enemy is the void and freezing; the second is baking to death.

Hull Points+65
RarityCommon+
Sell Value$9,000

Xeortrium Armor
Discovered just before the Starcrash, xeortrium is a rare asteroid metal which can be worked into nanotubes providing excellent tensile strength and armor. The latticework is much less bulky. Unfortunately it is also easily spotted by scanners due to its rarity.

 Mk I  Mk II  Mk III  Mk IV  Mk V  Mk VI
Shields0%0%1%4%9%12%15%
Engines0%0%0%3%6%9%12%
Malfunction Chance0%0%-1%-1%-1%-2%-2%
Reduce Crit. Chance0%1%2%4%6%8%10%
Reduce Crit. Damage0102030405060
Hull Points+150180210240270300333
Max Fuel0000000
RarityRare
Sell Value40 points