ConsumablesPartsInstallableUniquesALL
Installable List | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Barsoom Pacifier A specialized weapon first used by Resistance on Mars. Certainly not Martian tech so origins unknown. For now. Mk I | Mk II | Mk III | Mk IV | Mk V | Mk VI | Weapons | +90% | 93% | 95% | 97% | 102% | 110% | 116% | Shields | -25% | -24% | -22% | -23% | -26% | -30% | -29% | Engines | +30% | 34% | 37% | 41% | 46% | 55% | 66% | Surprise Chance | 0% | 5% | 5% | 7% | 10% | 15% | 20% | Surprise Damage | 0 | 25 | 50 | 75 | 125 | 150 | 175 | Hull Points | +5 | 10 | 15 | 20 | 25 | 30 | 35 | Max Fuel | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Rarity | Very Rare | Sell Value | 250 points | |
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Black Hole Generator A black hole is an intensely dense, curved region of space-time which absorbs all matter and energy within its event horizon. The Generator is used to create tiny Black Holes that last for less than a microsecond. When projected into the hull of an opponents ship, crippling damage ensues, as matter and energy are absorbed, then released as deadly Hawking Radiation. When in use, the system provides a spike of energy that can be harnessed by the Ship's AI to boost both engines and defensive systems. Mk I | Mk II | Mk III | Mk IV | Mk V | Mk VI | Weapons | +80% | 84% | 88% | 92% | 96% | 100% | 108% | Shields | +50% | 51% | 52% | 53% | 54% | 55% | 57% | Engines | +50% | 51% | 52% | 53% | 54% | 55% | 57% | Critical Chance | +1% | 2% | 3% | 4% | 5% | 6% | 7% | Critical Damage | +5 | 10 | 20 | 30 | 40 | 60 | 75 | Hull Points | 0 | 5 | 10 | 15 | 20 | 25 | 30 | Max Fuel | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Rarity | Very Rare+ | Sell Value | 500 points | |
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Class I Energy Shield Energy Shields can deflect energy weapons. Since all combat in space uses energy weapons (missiles are too slow) this means shields are critical for defense. The more powerful the shield, the more damage that is deflected. Shields | +10% | Rarity | Very Common | Sell Value | $2,400 | |
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Class I Energy Technology While solid fuel is no longer used, energy drivers still rely upon conversion of raw materials to generate sufficient power. Class I Energy Technology increase the available ship energy. Mk I | Mk II | Mk III | Mk IV | Mk V | Mk VI | Weapons | 0% | 3% | 6% | 15% | 18% | 20% | 22% | Shields | 0% | 5% | 12% | 17% | 22% | 26% | 30% | Engines | 0% | 0% | 0% | 2% | 2% | 2% | 2% | Malfunction Chance | 0% | 0% | 0% | 0% | 0% | -1% | -1% | Max Energy | +0.8 | 1.0 | 1.2 | 1.3 | 1.5 | 2.0 | 2.5 | Rarity | Rare | Sell Value | 40 points | |
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Class II Energy Technology While solid fuel is no longer used, energy drivers still rely upon conversion of raw materials to generate sufficient power. Class II Energy Technology increase the available ship energy. It also provides a modicum of research benefits at higher levels. Mk I | Mk II | Mk III | Mk IV | Mk V | Mk VI | Weapons | +2% | 5% | 10% | 13% | 18% | 20% | 22% | Shields | +3% | 5% | 8% | 10% | 13% | 15% | 17% | Engines | +2% | 3% | 5% | 8% | 10% | 12% | 14% | Damage Modifier | 0 | 0 | 1 | 1 | 1 | 2 | 2 | Research Units | 0.0 | 1.0 | 2.0 | 3.0 | 4.0 | 5.0 | 6.0 | Max Energy | +1.0 | 1.3 | 1.5 | 1.8 | 2.0 | 2.5 | 2.8 | Rarity | Rare+ | Sell Value | 80 points | |
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Class III Drive Unit The discovery of gravity manipulation brought the age of real space flight into possibility. Using no propellant, this unit provides good acceleration. Engines | +30% | Surprise Chance | +3% | Surprise Damage | +1 | Rarity | Common | Sell Value | $6,000 | |
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Class III Energy Shield Energy Shields can deflect energy weapons. Since all combat in space uses energy weapons (missiles are too slow) this means shields are critical for defense. The more powerful the shield, the more damage that is deflected. Shields | +30% | Rarity | Common | Sell Value | $6,000 | |
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Class III Energy Technology While solid fuel is no longer used, energy drivers still rely upon conversion of raw materials to generate sufficient power. Class III Energy Technology increase the available ship energy. Mk I | Mk II | Mk III | Mk IV | Mk V | Mk VI | Weapons | 0% | 6% | 12% | 18% | 24% | 30% | 39% | Damage Modifier | 0 | 1 | 2 | 3 | 4 | 5 | 5 | Critical Chance | 0% | 1% | 1% | 2% | 2% | 2% | 2% | Critical Damage | 0 | 5 | 10 | 15 | 20 | 25 | 30 | Hull Points | 0 | 25 | 50 | 100 | 150 | 200 | 250 | Max Fuel | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Max Energy | +3.0 | 3.0 | 3.2 | 3.4 | 3.7 | 4.0 | 4.3 | Rarity | Very Rare | Sell Value | 250 points | |
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Class V Drive Unit The discovery of gravity manipulation brought the age of real space flight into possibility. Using no propellant, this unit provides very good acceleration. Engines | +50% | Surprise Chance | +5% | Surprise Damage | +2 | Rarity | Common+ | Sell Value | $9,000 | |
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Class V Energy Shield Energy Shields can deflect energy weapons. Since all combat in space uses energy weapons (missiles are too slow) this means shields are critical for defense. The more powerful the shield, the more damage that is deflected. Shields | +50% | Rarity | Common+ | Sell Value | $9,000 | |
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Class VI Stealth Drive The discovery of both gravity and lightwave manipulation was instantly taken on by Engine Designers to create engines that were not as powerful, but much harder to detect and defend against by standard equipment. Mk I | Mk II | Mk III | Mk IV | Mk V | Mk VI | Engines | +60% | 62% | 64% | 68% | 71% | 73% | 77% | Malfunction Chance | +1% | 0% | 0% | -1% | -1% | -1% | -1% | Enemy Malfunction Chance | +1% | 1% | 1% | 2% | 2% | 2% | 2% | Surprise Chance | +9% | 9% | 11% | 12% | 13% | 14% | 15% | Surprise Damage | +25 | 30 | 30 | 35 | 40 | 45 | 50 | Critical Chance | +1% | 1% | 1% | 2% | 2% | 3% | 4% | Critical Damage | +25 | 25 | 30 | 35 | 40 | 45 | 50 | Rarity | Rare+ (Not currently findable) | Sell Value | 80 points | |
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Class VI Stealth Plating The discovery of both gravity and lightwave manipulation was taken on by Pacifists Ship Designers to create plating that helped defend their ships in their prefered way - by hiding! Mk I | Mk II | Mk III | Mk IV | Mk V | Mk VI | Weapons | +10% | 13% | 16% | 19% | 22% | 25% | 28% | Shields | +30% | 34% | 38% | 42% | 46% | 50% | 54% | Engines | 0% | 2% | 4% | 6% | 8% | 10% | 12% | Malfunction Chance | -1% | -1% | -2% | -2% | -3% | -3% | -4% | Damage Modifier | +1 | 1 | 1 | 2 | 2 | 2 | 3 | Critical Chance | 0% | 1% | 1% | 2% | 2% | 3% | 4% | Reduce Crit. Chance | 0% | 25% | 30% | 35% | 40% | 45% | 50% | Hull Points | +200 | 220 | 240 | 260 | 280 | 300 | 320 | Max Fuel | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Rarity | Rare+ (Not currently findable) | Sell Value | 80 points | |
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Class VII Drive Unit The discovery of gravity manipulation brought the age of real space flight into possibility. Using no propellant, this unit provides great acceleration. Mk I | Mk II | Mk III | Mk IV | Mk V | Mk VI | Engines | +70% | 74% | 78% | 82% | 86% | 90% | 94% | Malfunction Chance | 0% | 0% | -1% | -1% | -1% | -2% | -2% | Damage Modifier | 0 | 0 | 0 | 0 | 1 | 2 | 3 | Surprise Chance | +7% | 7% | 7% | 7% | 7% | 7% | 8% | Surprise Damage | +3 | 3 | 3 | 8 | 8 | 8 | 8 | Rarity | Rare | Sell Value | 40 points | |
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Class VII Energy Shield Energy Shields can deflect energy weapons. Since all combat in space uses energy weapons (missiles are too slow) this means shields are critical for defense. The more powerful the shield, the more damage that is deflected. Mk I | Mk II | Mk III | Mk IV | Mk V | Mk VI | Shields | +70% | 74% | 78% | 82% | 86% | 90% | 94% | Malfunction Chance | 0% | 0% | -1% | -1% | -1% | -2% | -2% | Enemy Malfunction Chance | 0% | 0% | 0% | 0% | 1% | 2% | 3% | Rarity | Rare | Sell Value | 40 points | |
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Class VIII Drive Unit The discovery of gravity manipulation brought the age of real space flight into possibility. Using no propellant, this unit provides great acceleration. Mk I | Mk II | Mk III | Mk IV | Mk V | Mk VI | Engines | +80% | 84% | 88% | 92% | 96% | 100% | 104% | Malfunction Chance | 0% | 0% | -1% | -1% | -1% | -2% | -2% | Surprise Chance | +8% | 8% | 8% | 8% | 8% | 8% | 8% | Surprise Damage | +4 | 4 | 4 | 4 | 4 | 4 | 4 | Reduce Crit. Chance | 0% | 1% | 2% | 3% | 4% | 5% | 6% | Reduce Crit. Damage | 0 | 1 | 2 | 3 | 4 | 5 | 6 | Rarity | Rare+ | Sell Value | 80 points | |
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Class VIII Energy Shield Energy Shields can deflect energy weapons. Since all combat in space uses energy weapons (missiles are too slow) this means shields are critical for defense. The more powerful the shield, the more damage that is deflected. Mk I | Mk II | Mk III | Mk IV | Mk V | Mk VI | Shields | +80% | 84% | 88% | 92% | 96% | 100% | 104% | Malfunction Chance | 0% | 0% | -1% | -1% | -1% | -2% | -2% | Reduce Crit. Chance | 0% | 1% | 2% | 3% | 4% | 5% | 6% | Reduce Crit. Damage | 0 | 7 | 14 | 21 | 28 | 35 | 42 | Rarity | Rare+ | Sell Value | 80 points | |
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Class X Drive Unit The discovery of gravity manipulation brought the age of real space flight into possibility. Using no propellant, this unit provides excellent acceleration. Mk I | Mk II | Mk III | Mk IV | Mk V | Mk VI | Engines | +100% | 105% | 110% | 115% | 120% | 125% | 133% | Malfunction Chance | 0% | -1% | -1% | -2% | -2% | -3% | -3% | Surprise Chance | +10% | 10% | 10% | 10% | 10% | 10% | 15% | Surprise Damage | +5 | 5 | 10 | 15 | 20 | 25 | 30 | Critical Chance | 0% | 0% | 1% | 1% | 2% | 2% | 2% | Critical Damage | 0 | 0 | 1 | 1 | 1 | 1 | 1 | Enemy Crit. Chance | 0% | 0% | 0% | -1% | -1% | -2% | -2% | Reduce Crit. Chance | 0% | 1% | 1% | 1% | 2% | 2% | 2% | Reduce Crit. Damage | 0 | 2 | 5 | 10 | 10 | 15 | 20 | Hull Points | 0 | 15 | 30 | 45 | 60 | 75 | 90 | Max Fuel | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Rarity | Very Rare | Sell Value | 250 points | |
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Class X Energy Shield Energy Shields can deflect energy weapons. Since all combat in space uses energy weapons (missiles are too slow) this means shields are critical for defense. The more powerful the shield, the more damage that is deflected. Mk I | Mk II | Mk III | Mk IV | Mk V | Mk VI | Shields | +100% | 105% | 110% | 115% | 120% | 125% | 133% | Malfunction Chance | 0% | -1% | -1% | -1% | -1% | -2% | -3% | Enemy Malfunction Chance | 0% | 0% | 0% | 1% | 1% | 2% | 3% | Reduce Crit. Chance | +1% | 2% | 3% | 4% | 5% | 6% | 7% | Reduce Crit. Damage | +2 | 4 | 6 | 8 | 10 | 12 | 14 | Hull Points | 0 | 3 | 6 | 9 | 12 | 25 | 40 | Max Fuel | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Rarity | Very Rare | Sell Value | 250 points | |
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Cyberlink AI The Cyberlink AI provides for additional research capacity. This enables additional neural nets to be installed in the Cyberlink that all spaceships use to talk to the regen droids. Mk I | Mk II | Mk III | Mk IV | Mk V | Mk VI | Shields | 0% | 0% | 1% | 2% | 3% | 6% | 9% | Engines | 0% | 6% | 15% | 25% | 30% | 35% | 40% | Damage Modifier | 0 | 0 | 0 | 0 | 0 | 1 | 1 | Hull Points | 0 | 15 | 30 | 45 | 60 | 75 | 90 | Max Fuel | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Research Units | +0.8 | 1.0 | 1.3 | 1.5 | 2.0 | 2.2 | 2.4 | Rarity | Rare | Sell Value | 40 points | |
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Cyberpositronic AI An extension of the Cyberlink that utilises the processing power of all ship components to boost research capacity. Mk I | Mk II | Mk III | Mk IV | Mk V | Mk VI | Engines | 0% | 5% | 10% | 15% | 20% | 25% | 33% | Malfunction Chance | 0% | -2% | -3% | -5% | -7% | -9% | -9% | Enemy Malfunction Chance | 0% | 1% | 1% | 2% | 2% | 2% | 2% | Surprise Chance | 0% | 5% | 10% | 10% | 15% | 15% | 20% | Surprise Damage | 0 | 15 | 25 | 35 | 50 | 75 | 90 | Enemy Crit. Chance | 0% | -1% | -1% | -2% | -2% | -3% | -3% | Reduce Crit. Chance | 0% | 1% | 2% | 2% | 3% | 4% | 5% | Reduce Crit. Damage | 0 | 10 | 20 | 30 | 45 | 60 | 75 | Research Units | +6.0 | 6.5 | 7.3 | 8.1 | 9.0 | 11.0 | 13.0 | Max Energy | 0.0 | 0.0 | 0.0 | 0.0 | 0.0 | 0.0 | 0.3 | Rarity | Very Rare | Sell Value | 250 points | |
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Depleted Uranium Plating Dangerous to use, this armor is nevertheless exceptionally dense. The mass is resistant to energy weapons, however it gives off so much residual radiation it interferes with targeting computers. Mk I | Mk II | Mk III | Mk IV | Mk V | Mk VI | Weapons | -10% | -8% | -6% | -4% | -2% | 0% | 0% | Shields | +10% | 13% | 18% | 25% | 28% | 30% | 32% | Engines | -30% | -28% | -25% | -22% | -18% | -15% | -12% | Malfunction Chance | 0% | 0% | -1% | -1% | -1% | -2% | -2% | Enemy Malfunction Chance | 0% | 0% | 0% | 1% | 1% | 2% | 2% | Hull Points | +250 | 260 | 280 | 320 | 330 | 360 | 390 | Max Fuel | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Rarity | Rare | Sell Value | 40 points | |
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Efficient Cyberlink AI An extension of the Cyberlink that all spaceships use to the regen droids, an enhanced Cyberlink AI provides for additional research capacity. Mk I | Mk II | Mk III | Mk IV | Mk V | Mk VI | Weapons | 0% | 0% | 5% | 10% | 15% | 20% | 28% | Shields | 0% | 4% | 12% | 18% | 22% | 25% | 28% | Malfunction Chance | 0% | -2% | -4% | -6% | -8% | -10% | -12% | Damage Modifier | 0 | 1 | 1 | 2 | 2 | 3 | 3 | Critical Chance | 0% | 1% | 2% | 2% | 3% | 3% | 4% | Critical Damage | 0 | 2 | 4 | 6 | 8 | 10 | 12 | Research Units | +4.0 | 4.5 | 5.0 | 5.6 | 6.3 | 7.0 | 7.7 | Max Energy | 0.0 | 0.2 | 0.4 | 0.6 | 0.8 | 1.0 | 1.2 | Rarity | Very Rare | Sell Value | 250 points | |
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Fuel Cell Module While originally designed for energy storage on stations, Free Captains have adapted the technology to allow greater travel range for their ships. Newer stations use more modern modules making these after market modifications hard to come by. Max Fuel | +4 | Rarity | Rare+ (Findable through Exclusive Search) | Sell Value | 80 points | |
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Fusion Beam A series of heavy ion fusion drivers and intermittent virtual electrostatic quadrupoles by high-charge energy manipulation. The result is an intensely focussed coherent stream of high energy particles with a very long range. Weapons | +23% | Engines | +5% | Rarity | Common | Sell Value | $6,000 | |
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Fusion Blaster Array A series of precisely linked heavy fusion beams in a complementary array - range is greatly increased. Mk I | Mk II | Mk III | Mk IV | Mk V | Mk VI | Weapons | +30% | 38% | 45% | 53% | 60% | 68% | 76% | Engines | +5% | 5% | 8% | 15% | 15% | 15% | 15% | Malfunction Chance | 0% | -1% | -1% | -1% | -1% | -2% | -2% | Surprise Chance | +3% | 3% | 3% | 4% | 5% | 6% | 7% | Surprise Damage | +15 | 15 | 15 | 20 | 25 | 30 | 35 | Rarity | Rare | Sell Value | 40 points | |
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Galilea While the foundations may be turtles all the way down, the Galilea is an example of front-line equipment which is equally desired and feared by many. The providence of this device is unknown but troubling as the technology is distinctly more specialised than current AIC developed tech. Mk I | Mk II | Mk III | Mk IV | Mk V | Mk VI | Weapons | +85% | 89% | 93% | 97% | 101% | 105% | 113% | Shields | +90% | 93% | 96% | 99% | 102% | 105% | 113% | Damage Modifier | 0 | 1 | 1 | 2 | 2 | 3 | 3 | Surprise Chance | -20% | -17% | -15% | -12% | -10% | -8% | -5% | Surprise Damage | -25 | -20 | -15 | -10 | -5 | 0 | 0 | Hull Points | +30 | 50 | 70 | 90 | 110 | 150 | 165 | Max Fuel | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Rarity | Very Rare+ | Sell Value | 500 points | |
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Gravitic Deflection Lens This device does not work or look like an optical lens, but uses quantum gravity fields to warp the space near a ship in order to provide performance boosts to engines and shields. As a bonus, it can also be called upon as a fairly effective weapon, working much like a graviton beam. Mk I | Mk II | Mk III | Mk IV | Mk V | Mk VI | Weapons | +60% | 64% | 68% | 72% | 76% | 80% | 86% | Shields | +60% | 64% | 68% | 72% | 76% | 80% | 86% | Engines | +60% | 64% | 68% | 72% | 76% | 80% | 86% | Malfunction Chance | 0% | 0% | 0% | -1% | -1% | -2% | -2% | Enemy Malfunction Chance | 0% | 1% | 1% | 1% | 1% | 2% | 2% | Hull Points | +40 | 70 | 125 | 175 | 250 | 300 | 350 | Max Fuel | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Rarity | Very Rare+ | Sell Value | 500 points | |
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Graviton Beam Materializing in mid-space, vortexes of gravitational imbalance stream outwards. While slow to appear, they do not require great accuracy as the wild gravity effects can crush an enemy at range. Mk I | Mk II | Mk III | Mk IV | Mk V | Mk VI | Weapons | +55% | 58% | 61% | 65% | 68% | 71% | 74% | Malfunction Chance | +6% | 6% | 6% | 5% | 5% | 4% | 4% | Damage Modifier | +1 | 1 | 1 | 2 | 2 | 3 | 3 | Critical Chance | 0% | 1% | 1% | 1% | 2% | 2% | 2% | Critical Damage | 0 | 0 | 20 | 25 | 25 | 30 | 30 | Rarity | Rare | Sell Value | 40 points | |
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Graviton Beam Array A precisely linked series of heavy graviton beams. Materializing in mid-space, vortexes of gravitational imbalance stream outwards. While slow to appear, they do not require great accuracy as the wild gravity effects can crush an enemy at range. Mk I | Mk II | Mk III | Mk IV | Mk V | Mk VI | Weapons | +65% | 68% | 71% | 75% | 78% | 81% | 84% | Shields | 0% | 1% | 2% | 4% | 6% | 8% | 10% | Malfunction Chance | +7% | 7% | 7% | 6% | 6% | 5% | 5% | Damage Modifier | +1 | 1 | 1 | 2 | 2 | 2 | 3 | Critical Chance | +3% | 3% | 3% | 3% | 3% | 3% | 3% | Critical Damage | +50 | 52 | 54 | 56 | 58 | 60 | 62 | Rarity | Rare+ | Sell Value | 80 points | |
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Heavy Armor Consisting of scrap salvaged from destroyed vessels and heavy materials pulled from asteroids, this crude armor nevertheless assists to defend ships. Hull Points | +30 | Rarity | Common | Sell Value | $6,000 | |
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Inertial Neutraliser General Relativity redefined the concept of inertia. The device uses an exotic energy generator to enhance the effects of geodesic relativistic deviation so as to apparently violate the Newtonian laws of inertial motion. The upside of this is enhanced speed as engines have less effective mass to push against as well as extra energy for shields and weapons. Unfortunately, the basic materials needed are extremely rare. Mk I | Mk II | Mk III | Mk IV | Mk V | Mk VI | Weapons | +50% | 51% | 52% | 53% | 54% | 55% | 57% | Shields | +50% | 51% | 52% | 53% | 54% | 55% | 57% | Engines | +80% | 84% | 88% | 92% | 96% | 100% | 108% | Malfunction Chance | 0% | 0% | -1% | -1% | -2% | -3% | -3% | Enemy Malfunction Chance | 0% | 1% | 1% | 2% | 3% | 4% | 4% | Surprise Chance | +1% | 2% | 4% | 6% | 8% | 10% | 18% | Surprise Damage | +10 | 20 | 40 | 60 | 80 | 100 | 125 | Critical Chance | 0% | 1% | 1% | 2% | 2% | 3% | 3% | Critical Damage | 0 | 5 | 5 | 10 | 10 | 15 | 15 | Reduce Crit. Chance | 0% | 1% | 2% | 3% | 4% | 5% | 6% | Reduce Crit. Damage | 0 | 5 | 10 | 15 | 20 | 25 | 30 | Rarity | Very Rare+ | Sell Value | 500 points | |
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Ion Pulse Heavy Cannon A basic weapon without accuracy or finesse but compensated for with pure size. Weapons | +38% | Engines | -10% | Malfunction Chance | +5% | Rarity | Uncommon | Sell Value | 1 point | |
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Laser Beam A low-yield laser intended for combat. Star vessels this far from the sun are designed to maximize heat retention. Concentrated coherent light takes advantage of this to inflict damage to an enemy vessel. Weapons | +10% | Damage Modifier | +1 | Rarity | Very Common | Sell Value | $2,400 | |
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Linked Nanobot Casing Atomic-sized Nanobots coaxed into protecting specific portions of the ship can provide amazing strength allowing for less mass and superior protection. While limited, the effect is still astounding, however there is a constant energy cost to keep the links. Mk I | Mk II | Mk III | Mk IV | Mk V | Mk VI | Shields | +25% | 28% | 32% | 36% | 40% | 45% | 52% | Engines | +5% | 5% | 5% | 5% | 5% | 5% | 6% | Malfunction Chance | -1% | -3% | -5% | -7% | -9% | -12% | -12% | Reduce Crit. Chance | 0% | 3% | 6% | 9% | 12% | 15% | 18% | Reduce Crit. Damage | 0 | 15 | 30 | 45 | 60 | 75 | 90 | Hull Points | +225 | 250 | 275 | 300 | 325 | 350 | 400 | Max Fuel | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Max Energy | -1.0 | -1.0 | -1.0 | -1.0 | -1.0 | -2.0 | -2.0 | Rarity | Very Rare | Sell Value | 250 points | |
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Mauler Array A surprisingly devastating array of various common beam weapons coupled with disabled engine safety overrides to siphon what the creators call 'excess engine output' into weapons. This motley configuration of parts and lesser weapons destroys anything in its path, but partially cripples any ship whose captain is crazy enough to mount one. Mk I | Mk II | Mk III | Mk IV | Mk V | Mk VI | Weapons | +125% | 135% | 145% | 155% | 165% | 175% | 191% | Engines | -15% | -12% | -9% | -6% | -3% | 0% | 0% | Malfunction Chance | +8% | 7% | 6% | 5% | 4% | 3% | 2% | Enemy Malfunction Chance | -3% | -2% | -2% | -1% | -1% | 0% | 0% | Damage Modifier | +2 | 3 | 4 | 5 | 6 | 7 | 7 | Critical Chance | +1% | 2% | 3% | 5% | 7% | 9% | 15% | Critical Damage | +50 | 60 | 70 | 80 | 95 | 110 | 110 | Reduce Crit. Chance | -15% | -13% | -11% | -9% | -7% | -5% | -3% | Rarity | Very Rare+ | Sell Value | 500 points | |
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Military Targeting Computer Scavenged from a Martian Interceptor, this predictive targeting unit adapts to all known weapons decreasing misfire chances and augmenting other weapons considerably though with a corresponding energy drain. Mk I | Mk II | Mk III | Mk IV | Mk V | Mk VI | Weapons | +15% | 19% | 23% | 27% | 31% | 35% | 40% | Shields | 0% | 2% | 4% | 6% | 8% | 10% | 13% | Engines | +10% | 11% | 12% | 13% | 14% | 15% | 17% | Malfunction Chance | -5% | -7% | -8% | -9% | -10% | -11% | -12% | Enemy Malfunction Chance | 0% | 0% | 0% | 1% | 1% | 1% | 1% | Damage Modifier | +1 | 1 | 1 | 1 | 2 | 2 | 2 | Surprise Chance | +35% | 35% | 35% | 35% | 35% | 35% | 35% | Surprise Damage | +6 | 10 | 15 | 20 | 35 | 40 | 45 | Critical Chance | 0% | 1% | 1% | 2% | 2% | 3% | 3% | Critical Damage | 0 | 1 | 1 | 2 | 2 | 3 | 3 | Enemy Crit. Chance | 0% | -1% | -1% | -2% | -2% | -3% | -4% | Reduce Crit. Chance | +1% | 2% | 3% | 4% | 5% | 6% | 7% | Reduce Crit. Damage | +2 | 4 | 6 | 8 | 10 | 12 | 14 | Max Energy | -1.0 | -1.0 | -1.0 | -1.0 | -1.0 | -1.0 | -1.0 | Rarity | Very Rare | Sell Value | 250 points | |
|||||||||||||||||||||||||||||||||||||||||
Neutron Emitter Array Multiple streams of concentrated beams of neutrons. Generally a reliable weapon yet prone to sporadic system safety shutdowns to stop the unit from exploding! Weapons | +30% | Malfunction Chance | +5% | Damage Modifier | +1 | Rarity | Uncommon | Sell Value | 1 point | |
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Overamped Laser Battery The Overamped Laser Battery is a grouping of Laser Beams that have been pushed past their normal fault tolerance. This is immensely powerful but can fail at any time. It also interferes with the Shields and causes feedback on the Engines. Mk I | Mk II | Mk III | Mk IV | Mk V | Mk VI | Weapons | +70% | 71% | 74% | 76% | 78% | 80% | 84% | Shields | -5% | 0% | 0% | 5% | 8% | 10% | 10% | Engines | -10% | -10% | -9% | -9% | -9% | -9% | -6% | Malfunction Chance | +24% | 24% | 23% | 20% | 19% | 18% | 18% | Damage Modifier | +4 | 4 | 4 | 5 | 5 | 6 | 6 | Critical Chance | 0% | 0% | 0% | 0% | 0% | 1% | 2% | Critical Damage | 0 | 0 | 0 | 0 | 0 | 3 | 6 | Rarity | Rare | Sell Value | 40 points | |
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Phaser Emitter Creating waves of high probability of quark appearance and disappearance the phaser wreaks havoc on electrical and electronic systems, passing through armour with ease although the particle streams are not reliable to materialize within the vulnerable portions of the enemy vessel. Mk I | Mk II | Mk III | Mk IV | Mk V | Mk VI | Weapons | +53% | 57% | 60% | 62% | 66% | 70% | 75% | Engines | +15% | 16% | 20% | 30% | 33% | 40% | 45% | Malfunction Chance | 0% | 0% | 0% | -1% | -1% | -1% | -1% | Rarity | Rare+ | Sell Value | 80 points | |
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Phaser Emitter Array Known affectionately as a PEA SHOOTER, this is an array of synchronized Phaser Emitters. Creating waves of high probability of quark appearance and disappearance the phaser wreaks havoc on electrical and electronic systems, passing through armour with ease although the particle streams are not reliable to materialize within the vulnerable portions of the enemy vessel. Mk I | Mk II | Mk III | Mk IV | Mk V | Mk VI | Weapons | +70% | 76% | 82% | 88% | 94% | 100% | 108% | Engines | +25% | 29% | 33% | 37% | 41% | 45% | 50% | Malfunction Chance | -2% | -2% | -3% | -4% | -5% | -6% | -7% | Rarity | Very Rare | Sell Value | 250 points | |
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Plasma Cannon Creating an energy vacuum makes for a hot time when a high energy source follows right behind - like your target's engine. Assuming of course that the vacuum is used - and doesn't cause a sympathetic effect around YOUR engine... Mk I | Mk II | Mk III | Mk IV | Mk V | Mk VI | Weapons | +110% | 118% | 126% | 134% | 142% | 150% | 163% | Engines | -10% | -8% | -6% | -4% | -2% | 0% | 0% | Malfunction Chance | +8% | 6% | 4% | 3% | 2% | 1% | 0% | Damage Modifier | 0 | 0 | 0 | 0 | 0 | 1 | 1 | Surprise Chance | +3% | 4% | 5% | 6% | 7% | 8% | 9% | Surprise Damage | +15 | 20 | 25 | 40 | 55 | 75 | 90 | Rarity | Very Rare | Sell Value | 250 points | |
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Precision Firing Module While originally designed for station mounted defensive weapons, Free Captains have adapted the systems to improve weapon and shield energy output levels. Newer stations use more modern modules making these after market modifications hard to come by. Weapons | +12% | Shields | +5% | Malfunction Chance | -4% | Rarity | Rare (Findable through Exclusive Search) | Sell Value | 40 points | |
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Pulsar Beam Triggering a web-like grid of crisscrossing radiation stripes, the Pulsar Beam is a highly effective weapon with exceptional range. The broad effect radius makes it a challenge to ensure the full power is brought to bear on the enemy vessel. Mk I | Mk II | Mk III | Mk IV | Mk V | Mk VI | Weapons | +100% | 107% | 114% | 121% | 128% | 135% | 145% | Engines | +15% | 18% | 23% | 27% | 33% | 36% | 39% | Malfunction Chance | 0% | 0% | -1% | -1% | -2% | -2% | -3% | Damage Modifier | -1 | -1 | 0 | 1 | 1 | 2 | 2 | Rarity | Very Rare | Sell Value | 250 points | |
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Reflective Field Dynamo This is the state of the art in Pacifist reflective defense technology, providing a sizeable boost to shields. On top of this standard benefit, the dynamo absorbs energy from attacks to be reused in part in the engines for fast getaways. The remainder of weapons fire is reflected back at attackers, allowing the Pacifists to technically refrain from harming living beings. Mk I | Mk II | Mk III | Mk IV | Mk V | Mk VI | Weapons | +50% | 51% | 52% | 53% | 54% | 55% | 57% | Shields | +80% | 84% | 88% | 92% | 96% | 100% | 108% | Engines | +50% | 51% | 52% | 53% | 54% | 55% | 57% | Malfunction Chance | 0% | -1% | -2% | -3% | -5% | -7% | -7% | Enemy Malfunction Chance | 0% | 0% | 0% | 0% | 0% | 1% | 1% | Reduce Crit. Chance | +2% | 4% | 6% | 9% | 12% | 15% | 18% | Reduce Crit. Damage | +10 | 20 | 30 | 40 | 50 | 100 | 150 | Hull Points | 0 | 10 | 20 | 30 | 50 | 75 | 100 | Max Fuel | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Rarity | Very Rare+ | Sell Value | 500 points | |
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Rekall Plating This plating protects, as all good Armour should, but has specialized technology enabling ships systems to research deeper, and with upgrades, faster. Though that can make the Captain and ship AI distracted. It seems to tap into memories that aren't even yours. Or perhaps, even human. Mk I | Mk II | Mk III | Mk IV | Mk V | Mk VI | Shields | +30% | 31% | 32% | 35% | 40% | 45% | 50% | Engines | -10% | -9% | -8% | -6% | -4% | -2% | 0% | Malfunction Chance | +3% | 2% | 1% | 0% | 0% | 0% | 0% | Hull Points | +50 | 65 | 80 | 100 | 150 | 200 | 250 | Max Fuel | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Research Units | +1.0 | 1.0 | 1.0 | 3.0 | 5.0 | 10.0 | 12.0 | Max Energy | 0.0 | 0.0 | 0.0 | 1.0 | 1.0 | 2.0 | 2.2 | Rarity | Rare+ | Sell Value | 80 points | |
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Signature Scrambler Circuit A Military grade device used to minimize and distort ship emissions. Somewhat legendary, this unit is said to make it impossible to locate a Star Pirate who doesn't want to be found. Mk I | Mk II | Mk III | Mk IV | Mk V | Mk VI | Weapons | +15% | 18% | 20% | 22% | 24% | 26% | 29% | Shields | +50% | 54% | 58% | 62% | 66% | 70% | 75% | Engines | +15% | 18% | 20% | 22% | 24% | 26% | 29% | Damage Modifier | +1 | 1 | 2 | 2 | 3 | 3 | 4 | Surprise Chance | +10% | 22% | 24% | 26% | 28% | 30% | 34% | Surprise Damage | +15 | 50 | 70 | 100 | 140 | 180 | 220 | Critical Chance | 0% | 0% | 1% | 2% | 3% | 4% | 5% | Critical Damage | 0 | 0 | 1 | 2 | 3 | 4 | 5 | Reduce Crit. Chance | 0% | 0% | 0% | 1% | 2% | 3% | 4% | Reduce Crit. Damage | 0 | 0 | 0 | 15 | 30 | 50 | 60 | Rarity | Very Rare | Sell Value | 250 points | |
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Stabilizer Module The use of many modified systems often leaves Free Captains vulnerable to system wide malfunctions. Using modified stabilizers originally designed for station attitude control helps improve system reliability at a slight cost to maximum ship energy levels. Newer stations use more modern modules making these after market modifications hard to come by. Malfunction Chance | -2% | Critical Damage | +2 | Max Energy | -1.0 | Rarity | Rare (Findable through Exclusive Search) | Sell Value | 40 points | |
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Stealth Drive Unit The discovery of both gravity and lightwave manipulation was instantly taken on by Engine Designers to create engines that were not as powerful, but much harder to detect by standard equipment. Engines | +35% | Malfunction Chance | +2% | Surprise Chance | +7% | Surprise Damage | +12 | Rarity | Uncommon (Not currently findable) | Sell Value | 1 point | |
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Stealth Plating The discovery of advanced gravity and lightwave manipulation meant that truly stealthy armor plating was made possible. This has certain advantages and disadvantages especially as engine and weapons units need to be partially muzzled to gain full effect. Weapons | -10% | Shields | +10% | Damage Modifier | -1 | Surprise Chance | +5% | Hull Points | +50 | Rarity | Uncommon (Not currently findable) | Sell Value | 1 point | |
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Tritanium Armor Standard space armor - a dark material meant to minimize heat loss and maximize energy absorption while providing radiation protection. In deep space the first enemy is the void and freezing; the second is baking to death. Hull Points | +65 | Rarity | Common+ | Sell Value | $9,000 | |
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Xeortrium Armor Discovered just before the Starcrash, xeortrium is a rare asteroid metal which can be worked into nanotubes providing excellent tensile strength and armor. The latticework is much less bulky. Unfortunately it is also easily spotted by scanners due to its rarity. Mk I | Mk II | Mk III | Mk IV | Mk V | Mk VI | Shields | 0% | 0% | 1% | 4% | 9% | 12% | 15% | Engines | 0% | 0% | 0% | 3% | 6% | 9% | 12% | Malfunction Chance | 0% | 0% | -1% | -1% | -1% | -2% | -2% | Reduce Crit. Chance | 0% | 1% | 2% | 4% | 6% | 8% | 10% | Reduce Crit. Damage | 0 | 10 | 20 | 30 | 40 | 50 | 60 | Hull Points | +150 | 180 | 210 | 240 | 270 | 300 | 333 | Max Fuel | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Rarity | Rare | Sell Value | 40 points | |